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home [2025/12/14 00:19] ersatzhome [2025/12/29 18:56] (current) ersatz
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-Introduction =+{{url>https://map.pathfinderwiki.com/#location=5.31/43.542/-7.08}}
  
-Nightmares, monstrosities, and corrupting treasure. The gold loving cult of Razmiri's faithful have invited adventurers to the Isle of Terror. Making port in Fort Landing these mercenaries have come upon a land touched by a most wicked evil. The Whispering way has been defeated, and their lich the Tar Baphon have been destroyed and the necromantic cult scattered, but their undead still shamble the lands and their magic still plagues our dreams. +======  Introduction  ======
  
-From the shadow heart forest and its malevolent spirits to the lingerlost swamp and its mad lizardman tribes  and madder old hermits, to beyond the rivers of the isles deep within the heart of the void lies Xin-Grafar and its wall of corpses and the Wizard King's pit a font of negative corruption that threatens to devour the gods. 
  
-Here adventurers search for the infamous treasure of the Golden City of Death and its ancient secrets. Its foul necromanciesdemonology, and its rivers of molten goldHere men are made into heroes or villains, to fulfill your contract with the Razmiri faithful, to stake out your own domain in most inhospitable land, or become a villain and embark on the same path as the Whispering Tyrant and become the evil the sorry inhabitants of the Isle dread; to become their terror.+Nightmaresmonstrosities, and corrupting treasure await on the Isle of TerrorThe gold-loving cult of Razmiri has drawn adventurers to Fort Landing, where they find a land scarred by ancient evils. Millennia ago, the necromantic cult known as the Whispering Way, led by the lich Tar-Baphon, threatened the world itself. Aroden, the god of civilization, and his Crusaders defeated the cult, scattering its followers, but the undead still roam the lands, and remnants of their foul magic linger, twisting dreams and corrupting the living.
  
 +From the shadow-haunted Heart Forest and its malevolent spirits, to the Lingerlost Swamp with its mad lizardmen and deranged hermits, to the buried depths of Xin-Grafar, the city of the dead, the Isle is filled with horrors both seen and unseen. Xin-Grafar lies beneath the surface, a necropolis of terrible traps and forbidden knowledge. It was designed as a deadly snare even for Aroden, yet the traps failed to function fully, leaving the city a dangerous ruin filled with untold secrets. The planar boundaries are thin here, and the Underdark presses close, offering threats both monstrous and supernatural.
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 +The Golden City of Death itself opens only once every decade, and only to those who hold the proper key. Its gates are soon to open again, and the cult of Razmiri is preparing to scavenge its treasures. Rivers of molten gold, unholy necromancy, and ancient demonology await those bold enough to enter. Here, adventurers may rise as heroes, carve out domains of their own, or fall to the lure of power and become villains themselves. Even now, the Whispering Tyrant stirs, his influence reaching from beyond the city’s walls, seeking a way to return and unleash terror upon the living once more.
 == World: == == World: ==
   * [[wiki:Golarion]]   * [[wiki:Golarion]]
   * [[wiki:The Isle of Terror]]   * [[wiki:The Isle of Terror]]
   * [[wiki:The Whispering Tyrant]]   * [[wiki:The Whispering Tyrant]]
 +  * [[wiki:Rituals]]
  
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  • Last modified: 2025/12/14 00:19
  • by ersatz