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    <image rdf:about="https://path-exiles.duckdns.org/lib/exe/fetch.php?media=wiki:logo.png">
        <title>Nightfall</title>
        <link>https://path-exiles.duckdns.org/</link>
        <url>https://path-exiles.duckdns.org/lib/exe/fetch.php?media=wiki:logo.png</url>
    </image>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:aasimar&amp;rev=1765670258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-13T23:57:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aasimar</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:aasimar&amp;rev=1765670258&amp;do=diff</link>
        <description>Aasimars
 Aasimars  Height: 170 to 190  Attribute Modifiers: +2 Wisdom, +2 Charisma  Languages: Common (Taldan), Celestial  Common Cultures: Agathion-Blooded (Idyllkin), Angel-Blooded (Angelkin), Archon-Blooded (Lawbringers), Azata-Blooded (Musetouched), Garuda-Blooded (Plumekith), Peri-Blooded (Emberkin) 
Overview

Male Names: Aritian, Beltin, Cernan, Cronwier, Eran, Ilamin, Maudril, Okrin, Parant, Tural, Wyran, Zaigan</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:adept&amp;rev=1771154557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-15T11:22:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adept</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:adept&amp;rev=1771154557&amp;do=diff</link>
        <description>Adept


 Subclasses: Cleric, Oracle, Paladin  Base Feats:  Lay on Hands: Once per day, heal a minor injury, using gems of your choice   Armor Proficiency: Increases Armor value 75/150/300  Holy Symbol: Can cast spells with a shield equipped 
In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Clerics are more than mere priests, though; these e…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:agathion-blooded_idyllkin&amp;rev=1770414012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-06T21:40:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>agathion-blooded_idyllkin</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:agathion-blooded_idyllkin&amp;rev=1770414012&amp;do=diff</link>
        <description>Aasimars

AGATHION-BLOODED AASIMAR
 Spoken Language: Common, Celestial, Sylvan. Many also speak tribal or regional tongues. Naming Conventions: Names are often drawn from animals, natural phenomena, or ancestral deeds. Family names may be fluid or abandoned entirely in favor of clan or totem identities.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:amulet_of_inescapable_location&amp;rev=1775739705&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T13:01:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>amulet_of_inescapable_location</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:amulet_of_inescapable_location&amp;rev=1775739705&amp;do=diff</link>
        <description>Amulet of Inescapable Location


 Type: Amulet   Enchantment: Obfuscation 
Usage

By wearing this Amulet, it&#039;s wearer is under the constant effect of a spell of obfuscation.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:anathema&amp;rev=1772404825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:40:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>anathema</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:anathema&amp;rev=1772404825&amp;do=diff</link>
        <description>Anathema

The Vetala are forced to recoil from the audible and visible prayers of the servants of good-aligned deities.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:angel-blooded_angelkin&amp;rev=1770414818&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-06T21:53:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>angel-blooded_angelkin</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:angel-blooded_angelkin&amp;rev=1770414818&amp;do=diff</link>
        <description>Aasimars

ANGEL-BLOODED AASIMAR
 Spoken Language:Common, Celestial. Many also learn ancient liturgical tongues or dead imperial languages tied to fallen cults or empires.  Naming Conventions: Given names tend to be formal, archaic, or aspirational. Family names often reference light, judgment, fire, or divine acts. In some cultures, angel-blooded are given titles instead of surnames, marking them as omens rather than kin.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:apparition&amp;rev=1771025465&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:31:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>apparition</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:apparition&amp;rev=1771025465&amp;do=diff</link>
        <description>Ghosts

APPARITION
 Spoken Language: Languages known in life though often silent or repetitive 
Overview

Apparitions are fleeting, spectral echoes of the deceased, often created by a death so sudden or traumatic that a psychic imprint is burned into the local environment. Unlike ghosts, which may possess complex motivations, an apparition is frequently a</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:aquatic_elves&amp;rev=1767989415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-09T20:10:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aquatic_elves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:aquatic_elves&amp;rev=1767989415&amp;do=diff</link>
        <description>Aquatic Elves:
 Spoken Language: Common, Elven 
Aquatic elves can live either in or out of the water, but most prefer homes in the watery depths of oceans and seas. They establish small communities, uniting with other aquatic elves as needed for protection but remaining largely independent. Some of these communities are built partly above and partly below the water, with half-elves of aquatic descent living in the open air, while their aquatic kin make their homes below.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:aquatic_half-elves_shoreborn&amp;rev=1771525932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T18:32:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aquatic_half-elves_shoreborn</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:aquatic_half-elves_shoreborn&amp;rev=1771525932&amp;do=diff</link>
        <description>Half-sea elf:
 Spoken Language: Common, Elven.  Naming Conventions: Half-sea elf names are crafted words imbued with the magic of the ocean. They reflect these aquatic elves&#039; unique personalities, power, and heritage. Taranis Seabolt, Mirin Seafrost, Mythal Wavequill, Lorcan Seathread.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:arcanist&amp;rev=1771154402&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-15T11:20:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcanist</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:arcanist&amp;rev=1771154402&amp;do=diff</link>
        <description>Arcanist


 Subclasses: Wizard, Sorcerer  Base Class Feats:  Arcane Focus: Once per day, cast a spell that would cost gems for free, does not include rituals   Transmutive: Once per day, transform 2 gems of any type into 1 gem of a type of your choosing</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:archon-blooded_lawbringers&amp;rev=1770415100&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-06T21:58:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archon-blooded_lawbringers</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:archon-blooded_lawbringers&amp;rev=1770415100&amp;do=diff</link>
        <description>Aasimars

ARCHON-BLOODED AASIMAR
 Spoken Language:Common, Celestial, often Infernal or ancient legal tongues used in old empires.  Naming Conventions: Names are rigid and traditional, passed down unchanged for generations. Family names often reflect duty, law, or conquest. Some adopt honorifics tied to rank or service rather than blood.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:arctic_elves&amp;rev=1767990011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-09T20:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arctic_elves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:arctic_elves&amp;rev=1767990011&amp;do=diff</link>
        <description>Arctic Elves:
 Spoken Language: Common, Elven 
These elves were born and raised in the frozen lands of the far north or south, and have dealt with freezing deserts, nights that last for weeks, and the horrors that roam the cold terrain. Arctic elves share many physical features with their elven cousins. They are uniquely pale-skinned, and most have white hair that matches their snow-coated homelands, and prefer blue and silver clothing.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:avistan&amp;rev=1770414340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-06T21:45:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avistan</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:avistan&amp;rev=1770414340&amp;do=diff</link>
        <description>Hobgoblins

Avistan
 Spoken Language: Goblin, Common  Naming Conventions: In Avistan, hobgoblins have no surnames. Names are earned through feats and not inherited. They are also characterized by hard consonants and guttural stops. They are sharp and hard in nature. i.e. Aronok, Slatark, and Arinet</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:azata-blooded_musetouched&amp;rev=1770501274&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T21:54:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>azata-blooded_musetouched</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:azata-blooded_musetouched&amp;rev=1770501274&amp;do=diff</link>
        <description>Aasimars

AZATA-BLOODED AASIMAR
 Spoken Language: Common, Celestial, Sylvan. Many also pick up regional dialects quickly, especially those tied to art, trade, or rebellion. Naming Conventions: Names tend to be melodic, expressive, or evocative. Many are chosen rather than inherited, taken after personal awakenings, travels, or acts of defiance. Surnames are often abandoned, altered, or replaced with epithets earned through story rather than blood.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:barbarian&amp;rev=1773197332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:48:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barbarian</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:barbarian&amp;rev=1773197332&amp;do=diff</link>
        <description>Barbarian
 Levels  Level Rewards:  Level 1: Breaching Proficiency  Level 2: Barbarian Weapon Proficiency  Level 3: Barbaric Rage  Level 4: Stagger Resistance  Level 5: Lightly Armoured  Level 6: Barbarian Weapon Proficiency  Level 7: Martial Expert  Level 8: Javelin Proficiency, Charm Resistance  Level 9: Weapon Proficiency  Level 10: Unending Violence 
Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Sti…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:barbarian_tribes&amp;rev=1770443541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T05:52:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barbarian_tribes</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:barbarian_tribes&amp;rev=1770443541&amp;do=diff</link>
        <description>Half-Orcs

BARBARIAN TRIBES
 Spoken Language: Orc, Common 
Overview

Half-Orcs of the barbarian tribes are hardy survivors who shun the “soft” lives of city-dwellers in favor of the ancestral traditions of the wild. Raised in the most unforgiving climates—from jagged mountain peaks to sun-scorched wastes—they value raw physical power and tribal loyalty above all else. While urban half-orcs often struggle to navigate human prejudice, these tribesmen embrace their dual nature as a source of superi…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:barbarian_weapon_proficiency&amp;rev=1773197744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:55:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barbarian_weapon_proficiency</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:barbarian_weapon_proficiency&amp;rev=1773197744&amp;do=diff</link>
        <description>Barbarian Weapon Proficiency
 Level 2: Gain 2h Axe and 2h Mace Proficiency  Level 6: Choose two - 2h Mace, 1h mace OR 2h axe, 1h axe. Gain Offhand Proficiency.  Level 7: Gain an additional Armour Proficiency, Weapon Proficiency and Spear Proficiency.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:barbaric_rage&amp;rev=1773196928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:42:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barbaric_rage</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:barbaric_rage&amp;rev=1773196928&amp;do=diff</link>
        <description>Barbaric Rage

Heavy attacks deal +3.5% damage each hit while raging; this stacks up to 17.5%. Barbarians take +2% more damage each hit they land while raging; this stacks up to 10%. Rage expires within 18 seconds.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:bard&amp;rev=1773132173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T08:42:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bard</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:bard&amp;rev=1773132173&amp;do=diff</link>
        <description>Bard
 Level Rewards:  Level 1: RPR Perk Gain a Unique Perk or Ability in RPR.  Level 2: Weapon Proficiency: Choice of: One-handed Mace, One-handed Axe, Short Sword, Spear, or One-handed Sword.  Level 3: Bard Spell: Choose a 1st bard spell.  Level 4: RPR Perk</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:barrow_wight&amp;rev=1771025933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:38:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barrow_wight</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:barrow_wight&amp;rev=1771025933&amp;do=diff</link>
        <description>Wights

BARROW WIGHT
 Spoken Language: Languages known in life 
Overview

Barrow Wights are the eternal sentinels of ancient burial mounds and ancestral tombs, bound to the earth to protect the treasures and remains of the long-dead. Unlike roaming wights, these entities are strictly territorial, rarely venturing beyond the shadows of their cairns. They are defined by a singular, obsessive purpose: the absolute defense of their sanctum against &#039;grave-robbers&#039; and any living soul that disturbs th…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:bleachlings&amp;rev=1771018679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:37:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bleachlings</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:bleachlings&amp;rev=1771018679&amp;do=diff</link>
        <description>Gnomes

Bleachlings
 Spoken Language: Gnome, Common  Naming Conventions: Most Bleachlings keep the name they had before they lost their color. Gnome names are typically whimsical, multi-syllabic, and filled with strange consonant clusters. While standard gnomes often collect long, rambling lists of titles, nicknames, and descriptors, Bleachlings cast off these, finding them exhausting and meaningless. They often revert to a single, unadorned name. i.e. Zook, Kybiwi, Ellywick, Lilli, and Namfoodl…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:bloodline_feeding&amp;rev=1772402552&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:02:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bloodline_feeding</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:bloodline_feeding&amp;rev=1772402552&amp;do=diff</link>
        <description>Bloodline Feeding

Not all Vampires feed the same way; some do not consume blood.

Nosferatu: Consume blood but with violent tendencies, being fed on willingly by a known Nosferatu is never a smart option for characters.

Moroi: Consume blood as any Vampire would, but with a slight hypnotic after effect.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:breaching_proficiency&amp;rev=1773197405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:50:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>breaching_proficiency</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:breaching_proficiency&amp;rev=1773197405&amp;do=diff</link>
        <description>Breaching Proficiency

Gain an additional +4 to your breaching stat.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:candle_of_truth&amp;rev=1775287915&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-04T07:31:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>candle_of_truth</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:candle_of_truth&amp;rev=1775287915&amp;do=diff</link>
        <description>Candle of Truth


 Type: Candle   Enchantment: Truth  Range: 5ft 
Usage

When lit, the candle of truth creates an enchanted field around it that compells the truth from anyone in the enchanted field.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:cavern_drow&amp;rev=1771027140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:59:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cavern_drow</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:cavern_drow&amp;rev=1771027140&amp;do=diff</link>
        <description>Drow

Cavern Drow
 Spoken Language: Drow, Undercommon  Naming Conventions: Cavern Drow naming is a blend of traditional elven melody and predatory sharpness. Unlike surface elves, who choose names based on nature or beauty, Drow names are designed to sound aristocratic, intimidating, and ancient. Most low-born Drow do not have surnames. They are identified by their trade or their patron. They might be called</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:changeling&amp;rev=1776743391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T03:49:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>changeling</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:changeling&amp;rev=1776743391&amp;do=diff</link>
        <description>Changelings


 Changelings  Height: Ancestry based  Language: Common / Ancestry based  Common Cultures: Ancestry based 
Overview

Changelings are typically born when a hag tricks a male of another species into coupling with her. The hag normally murders and eats the changeling&#039;s father before he can ever see his child. After giving birth, the hag then abandons the child with a family or organisation of the father&#039;s ancestry that she believes will care for the child, such as a temple. Changelings…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:changelings&amp;rev=1762914581&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-12T02:29:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>changelings</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:changelings&amp;rev=1762914581&amp;do=diff</link>
        <description>Appearance

Changelings can be of any ancestry, including dwarves, gnomes, orcs, and goblins, but humans are most common.

They primarily resemble a member of their father&#039;s ancestry but are exceptionally slight, pale, and dark-haired, and are often distinguished by having mismatched, differently coloured eyes, with one bearing their father&#039;s eye color and the other being a supernatural shade, such as violet or bright green.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:charm_resistance&amp;rev=1773197825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:57:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charm_resistance</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:charm_resistance&amp;rev=1773197825&amp;do=diff</link>
        <description>Charm Resistance

All “Charmed” Status effects have half duration when cast upon you.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:chelaxian&amp;rev=1763004060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-13T03:21:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chelaxian</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:chelaxian&amp;rev=1763004060&amp;do=diff</link>
        <description>Chelish:
 Spoken Language: Common.  Naming Conventions: Chelish names are usually Latin sounding. Ex. Augustus, Arminius, brotus.   
Chelaxians are the pale-skinned, dark-haired descendants of ancient Azlanti refugees who intermixed with Ulfen raiders; they are most common in the former lands of the great empire of Cheliax. They tend to carry a cultural reputation for pride, ambition and a sense of entitlement, respect for strong authority, disdain for what they consider “savagery,” and a grudgi…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:cleric&amp;rev=1773131738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T08:35:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cleric</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:cleric&amp;rev=1773131738&amp;do=diff</link>
        <description>Cleric
 Level Rewards:  Level 1: RPR Perk Gain a Unique Perk or Ability in RPR.  Level 2: Weapon Proficiency: Gain the Healing Staff. Choice between: One-handed Mace, Short Sword, or One-handed Axe.  Level 3: Class Perk: Choice of a spell from the 1st cleric spell list.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:crystal_ball&amp;rev=1775288187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-04T07:36:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crystal_ball</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:crystal_ball&amp;rev=1775288187&amp;do=diff</link>
        <description>Crystal Ball


 Type: ball   Enchantment: scrying  Cooldown: 5 days 
Usage

A personal item of the target must be obtained, wich serves as a focus for the Crystal Ball too scry.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:crystal_hypnosis_ball&amp;rev=1775740242&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T13:10:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crystal_hypnosis_ball</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:crystal_hypnosis_ball&amp;rev=1775740242&amp;do=diff</link>
        <description>Crystal Hypnosis Ball


 Type: Trapped Scrying Device   Enchantment: Hypnosis 
Usage

The user of this device will see the images of the being scryed, however they will be false images and the user becomes enthralled by them. The user instead comes under the effects of a hypnosis spell, allowing the placer of this item too influence them.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:cultural_stain&amp;rev=1772404254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cultural_stain</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:cultural_stain&amp;rev=1772404254&amp;do=diff</link>
        <description>Cultural Stain

Jiang-shi can no longer enjoy the luxuries of their culture, cooked rice and ringing bells repels them but does not harm them, however this does bring them great shame. A Jiang-shi can muster themselves to overcome this after the initial shudder.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:cursed_bloodline&amp;rev=1772403718&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:21:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cursed_bloodline</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:cursed_bloodline&amp;rev=1772403718&amp;do=diff</link>
        <description>Cursed Bloodline

Nosferatu have lost the ability to pass down their bloodline, and as such cannot create Vampires. True Vampires of this bloodline may still awaken the bloodline of a Vampire Spawn who began as a Nosferatu through the correct rituals</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:deep_dwarves&amp;rev=1771026991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:56:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deep_dwarves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:deep_dwarves&amp;rev=1771026991&amp;do=diff</link>
        <description>Dwarves

Deep Dwarves
 Spoken Language: Dwarven, Undercommon  Naming Conventions: Duergar names are names built on toil, suffering, and the cold reality of the Darklands. While they share the “stony” phonetic structure of surface dwarves, they have stripped away any names that sound</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:deep_gnomes&amp;rev=1771018788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:39:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deep_gnomes</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:deep_gnomes&amp;rev=1771018788&amp;do=diff</link>
        <description>Gnomes

Deep Gnomes
 Spoken Language: Gnome, Undercommon  Naming Conventions: Deep Gnome names favor guttural stops that sound grounded and “thick,” lacking the airy “l” and “y” sounds common in surface gnome dialects. Svirfneblin use family or clan surnames. These names almost always relate to mining, stonework, or subterranean navigation. i.e. Belwar Ironfoot, Gribble Deepdigger, Gark, Beliss, Daphnee, and Lull.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:deep_orcs&amp;rev=1771021116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T22:18:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deep_orcs</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:deep_orcs&amp;rev=1771021116&amp;do=diff</link>
        <description>Orcs

Deep Orcs
 Spoken Language: Orc, Undercommon  Naming Conventions: Deep Orc names utilize “biting” sounds. This mimics the sounds of the Darklands, such as the scuttle of insects, the drip of water, and the hiss of volcanic vents. Because Deep Orcs are incredibly paranoid, many tribes practice a dual-naming system. They will have a secret name given at birth that only their family will know. They believe knowing one’s real name will give Drow and demons power over them. i.e. Krezk, Skith, V…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:desert_elves&amp;rev=1767991151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-09T20:39:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>desert_elves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:desert_elves&amp;rev=1767991151&amp;do=diff</link>
        <description>Desert Elves:
 Spoken Language: Common, Elven 
Desert elves, are an elven ethnicity who make their homes in the fertile river valleys or oases of Osirion. They have dark brown skin and black hair, although individuals might have blue, green, or white hair.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:dhampir&amp;rev=1776745402&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:23:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dhampir</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:dhampir&amp;rev=1776745402&amp;do=diff</link>
        <description>Dhampirs


 Dhampirs  Height: 170 to 190  Attribute Modifiers: +2 Dexterity, +2 Charisma, –2 Constitution  Language: Common (Taldan)  Common Cultures: Jiang-Shi-Born (Ru-Shi), Moroi-Born (Svetocher), Nosferatu-Born (Ancient-Born), Vetala-Born (Ajibachana) 
Overview

Names: Dhampirs usually retain their human birth names. Some take their mother&#039;s surname, a place of birth, or a name tied to a significant event.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:disdain_of_moroi&amp;rev=1772403679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:21:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disdain_of_moroi</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:disdain_of_moroi&amp;rev=1772403679&amp;do=diff</link>
        <description>Disdain of Moroi

Nosferatu are extremely jealous of Moroi, due to their innate gift of youth and beauty. As such, a Nosferatu will not join a clan that is led by a Moroi, nor will they ever be subservient to one.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:disease_immunity&amp;rev=1768115528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T07:12:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disease_immunity</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:disease_immunity&amp;rev=1768115528&amp;do=diff</link>
        <description>Disease Immunity

A creature with this feat cannot be affected by diseases.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:dominant_strain&amp;rev=1772403393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:16:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dominant_strain</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:dominant_strain&amp;rev=1772403393&amp;do=diff</link>
        <description>Dominant Strain

A Moroi may not be subservient to another vampire that is not Moroi. Moroi which have not yet awakened their bloodline are seen as lesser beings. As such, Moroi may not clan with other Vampires if they are not of the Moroi strain.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:drow-descended&amp;rev=1771526313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T18:38:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drow-descended</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:drow-descended&amp;rev=1771526313&amp;do=diff</link>
        <description>Drow-Descended:
 Spoken Language: Common, Elven, Undercommon.  Naming Conventions: Drow-Descended names often feature sharp consonants, “z” sounds, and apostrophes, reflecting a melodic yet harsh Undercommon tongue. Common female names include Akordia, Felyndiira, and Vornalla, while male names often include Alton, Ryld, and Zeerith. Surnames are often linked to Noble Houses, such as Baenre, Melarn, or Auvryndar.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:drow&amp;rev=1776745449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:24:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drow</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:drow&amp;rev=1776745449&amp;do=diff</link>
        <description>Drow


 Drow  Height: 160–180 cm  Attribute Modifiers: +2 Dexterity, +2 Charisma, –2 Constitution  Languages: Common, Elven, Undercommon  Cultures: Cavern Drow, House Drow, Underdark Outcasts 
Archives of Nethys: Drow

Overview

Male Names: Arcavato, Drovic, Firyin, Kaelmourn, Mirrendier, Pharnox, Syrendross, Zov</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:druid&amp;rev=1773132266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T08:44:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druid</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:druid&amp;rev=1773132266&amp;do=diff</link>
        <description>Druid
 Level Rewards:  Level 1: RPR Perk Gain a Unique Perk or Ability in RPR.  Level 2: Weapon Proficiency: Gain the Healing Staff. Choice of: One-handed Axe, One-handed Mace, Short Sword, or Two-handed Mace.  Level 3: Druid Spell: Choice of a 1st Druid Spell.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:dusk_elves&amp;rev=1767990329&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-09T20:25:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dusk_elves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:dusk_elves&amp;rev=1767990329&amp;do=diff</link>
        <description>Dusk Elves:
 Spoken Language: Common, Elven 
Rather than being tied to the terrain around them, some elves are linked to the night itself. Though not tied to demon worship and evil as drow are, these elves are similarly attuned to the magical concepts of darkness and shadow.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:dwarf&amp;rev=1776744541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:09:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarf</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:dwarf&amp;rev=1776744541&amp;do=diff</link>
        <description>Dwarves


 Height: 140 to 160   Attribute Modifiers: +2 Constitution, +2 Wisdom, –2 Charisma  Language: Common (Dwarven)  Common Cultures: Deep Dwarves, Mountain Dwarves 
Overview

Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. More than any other race, dwarves have acquired a reputation as dour and humorless artisans of the earth. It could be said that their hist…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ekujae_elves&amp;rev=1767990585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-09T20:29:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ekujae_elves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ekujae_elves&amp;rev=1767990585&amp;do=diff</link>
        <description>Ekujae Elves:
 Spoken Language: Common, Elven 
The Ekujae are an ethnic group and nation of Mualijae elves who live in the western Mwangi Expanse. Often considered cold, fearsome, and isolationist, the Ekujae have dedicated their lives to defending the Expanse from whatever threats, demonic, draconic, slaver, or otherwise, that might rise to threaten it.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ekujae_half-elves_wildborn&amp;rev=1771527481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T18:58:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ekujae_half-elves_wildborn</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ekujae_half-elves_wildborn&amp;rev=1771527481&amp;do=diff</link>
        <description>Name:  Ekujae Half-Elves (Wildborn)
 Spoken Language: Elven  Naming Conventions:  Ekujae names are often, but not exclusively, long and melodic.  Kaelen, Jathal, Sarya, Zariel. 
Ekujae half-elves, sometimes called wildborn, are aiuvarins whose elven ancestry is derived from Ekujae elves.8 Many Ekujae ritualistically send their half-elven children to be raised in fully half-elven clans, believing that half-elves will thrive amongst their own kind due to the two ancestries&#039; different lifespans. Wh…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:elf-raised&amp;rev=1771528019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T19:06:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf-raised</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:elf-raised&amp;rev=1771528019&amp;do=diff</link>
        <description>Elf-Raised:
 Spoken Language: elven  Naming Conventions:  They frequently reference starlight, trees, rivers, or noble traits, such as Aelrindel (Crowned Lake), Sariel (Princess of Light), or Quarion (Enchanter of Secrets). 
These half-elves represent those embraced by their elven relatives, and raised with all of the traditional cultural training and education typical of most full-blooded elves. These half-elves have the ancestral arms and arcane training alternate racial traits.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:elf&amp;rev=1776744591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:09:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:elf&amp;rev=1776744591&amp;do=diff</link>
        <description>Elves


 Elves  Height: 180–200 cm  Attribute Modifiers: +2 Dexterity, +2 Intelligence, –2 Constitution  Languages: Common, Elven  Cultures: Aquatic Elves, Arctic Elves, Dusk Elves, Ekujae Elves, Jininese Elves, Desert Elves 
Archives of Nethys: Elf

Overview

Male Names: Caladrel, Heldalel, Lanliss, Meirdrarel, Seldlon, Talathel, Variel, Zordlon</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:essari&amp;rev=1771019722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:55:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>essari</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:essari&amp;rev=1771019722&amp;do=diff</link>
        <description>Lizardfolk

Essari
 Spoken language: Common, Draconic  Naming Convention: Hiss-heavy short names such as Ssesha, Rakka, Isshek, Thazu, Kessir 
Overview

Essari Lizardfolk mostly live in swamps, rivers, and deltas. They venerate their families and ancestors with a communal existence deeply tied to nature. They revere nature through animistic practices. They are separated into clans that live in villages led by a Shaman or the most capable hunters.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:fear_resistance&amp;rev=1773121822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T05:50:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fear_resistance</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:fear_resistance&amp;rev=1773121822&amp;do=diff</link>
        <description>Fear Resistance

All “Frightened” Status effects have half duration when cast upon you.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:fighter&amp;rev=1773197045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:44:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighter</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:fighter&amp;rev=1773197045&amp;do=diff</link>
        <description>Fighter
 Levels  Level Rewards:  Level 1: Second Wind  Level 2: Fighter Weapon Proficiency  Level 3: Martial Novice  Level 4: Javelin Proficiency  Level 5: Martial Adept  Level 6: Fighter Weapon Proficiency  Level 7: Martial Expert  Level 8: Bounty Proficiency.  Level 9: Fighter Weapon Proficiency  Level 10: Martial Prodigy 
Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of w…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:fighter_weapon_proficiency&amp;rev=1773195921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:25:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighter_weapon_proficiency</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:fighter_weapon_proficiency&amp;rev=1773195921&amp;do=diff</link>
        <description>Fighter Weapon Proficiency
 Level 2: 1h Sword, 1h Mace, 1h Axe OR Spear OR Daggers, Claws OR Katana, Short Sword.  Level 6: 2h Sword, 2h mace, 2h axe OR 1h sword, 1h mace, 1h axe, off hands OR short sword, off hands, katana.  Level 9: Musket OR Bow Proficiency</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:fleshgolem&amp;rev=1771396657&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-18T06:37:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fleshgolem</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:fleshgolem&amp;rev=1771396657&amp;do=diff</link>
        <description>Flesh Golem

(Disclaimer: A flesh golem must start with a Promethean Alchemist or be created in-game through roleplay and rituals.)
Height: 240 Language: Common, language of their creator 
Overview

The Flesh Golem is a macabre masterpiece of surgical engineering and arcane binding. It is stitched together from the remains of at least six different humanoid corpses. Its limbs must be structurally sound to support the massive arcane energies required to move them. Unlike undead, which are powered…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:flesh_golem&amp;rev=1771396931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-18T06:42:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flesh_golem</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:flesh_golem&amp;rev=1771396931&amp;do=diff</link>
        <description>Flesh Golem

(Disclaimer: A flesh golem must start with a Promethean Alchemist or be created in-game through roleplay and rituals.)
Height: 240 Language: Common, language of their creator 
Overview

The Flesh Golem is a macabre masterpiece of surgical engineering and arcane binding. It is stitched together from the remains of at least six different humanoid corpses. Its limbs must be structurally sound to support the massive arcane energies required to move them. Unlike undead, which are powered…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:frost_goblins&amp;rev=1771019547&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:52:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frost_goblins</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:frost_goblins&amp;rev=1771019547&amp;do=diff</link>
        <description>Goblins

Frost Goblins
Language spoken: Goblin, Common  Naming Conventions: While they share the jagged, consonant-heavy phonetics of standard goblins, their names often incorporate sounds that mimic their environment such as the cracking of ice or the crunch of the snow. i.e. Ikyz, Kryst, Vrak, Zyrk, Tyv, Skrit, Isis, Vyra, Killy, Syth, Mizy, Nyx, Ice-Biter, Snow-Stalker, White-Ear, Blue-Toe, and Frost-Licked</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:garuda-blooded_plumekith&amp;rev=1770500182&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T21:36:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>garuda-blooded_plumekith</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:garuda-blooded_plumekith&amp;rev=1770500182&amp;do=diff</link>
        <description>Aasimars

GARUDA-BLOODED AASIMAR
 Spoken Language: Common, Celestial, Auran. Many learn sailor’s cant or messenger codes.  Naming Conventions: Names are short, sharp, and often self-chosen. Surnames may change with achievements, voyages, or personal reinvention.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:garund&amp;rev=1771020042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T22:00:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>garund</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:garund&amp;rev=1771020042&amp;do=diff</link>
        <description>Hobgoblins
 Spoken language: Goblin, Common  Naming Conventions: Most Garundi hobgoblins follow their military heritage to set themselves apart from “savage” goblins. They often do not have surnames and usually use sharp and guttural goblinoid names, but have been known to use ranks or mercenary companies in their names. i.e. Aze, Zornum, Rezal, Volmak, Captain Druknar, and Ghargam of the White Sands</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ghast&amp;rev=1771024396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:13:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ghast</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ghast&amp;rev=1771024396&amp;do=diff</link>
        <description>Ghouls

GHAST
 Spoken Language: Ghoul, Common 
Overview

Ghasts are the apex predators of the ghoul pack, distinguished from their lesser kin by a superior, twisted intellect and a truly stomach-turning stench of rot. This foul odor is so potent that it can nauseate and weaken the living before they even enter melee range. While they share the same unquenchable hunger for flesh, Ghasts often serve as the cruel leaders of ghoul bands, organizing the feral hunger of their pack into more effective,…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ghost&amp;rev=1776207366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-14T22:56:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ghost</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ghost&amp;rev=1776207366&amp;do=diff</link>
        <description>Ghosts


 Ghosts  Height: Same as base race (160 to 190)  Attribute Modifiers: +4 Dexterity, +4 Charisma, –2 Constitution, –2 Strength  Languages: Languages known in life  Cultures: Ghost, Spectre, Apparition 
Overview

Ghosts retain the names of their former lives, often used in hushed whispers and local legends (e.g.,</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ghoul&amp;rev=1776745650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:27:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ghoul</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ghoul&amp;rev=1776745650&amp;do=diff</link>
        <description>Ghouls


 Ghouls  Height: Same as base race (typically 160 to 185 )  Attribute Modifiers: +2 Strength, +4 Dexterity, +2 Constitution, –2 Intelligence, –2 Charisma  Languages: Common, Ghoul  Cultures: Ghast, Lacedon (Aquatic Ghoul) 
Overview

Names: Ghouls rarely retain personal names; they are identified by their hunting grounds, their physical peculiarities, or titles given by their undead masters (e.g.,</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:gnome&amp;rev=1776746601&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:43:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnome</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:gnome&amp;rev=1776746601&amp;do=diff</link>
        <description>Gnomes
 Gnomes  Height: 100 to 120  Languages: Common, Gnome  Common Regions: Forest edges, rolling hills, underground burrows, pastoral villages  Common Cultures: Bleachlings, Deep Gnomes 
Overview

Male Names: Alston, Boddynock, Foddex, Jebeddo, Nackle, Rollo, Wrenn, Zook</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:goblin&amp;rev=1776746538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:42:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblin</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:goblin&amp;rev=1776746538&amp;do=diff</link>
        <description>Goblins


 Goblins     Height: 100   Attribute Modifiers: +4 Dexterity, –2 Strength, –2 Charisma  Language: Goblin  Common Cultures: Monkey Goblins, Oversized Goblins, Frost Goblins   
Overview

Male Names: Boorgub, Gogmurch, Rotfoot, Zobmaggle.

Female Names: Geedra, Goomluga, Hoglob, Luckums.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:golarion&amp;rev=1776755579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T07:12:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>golarion</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:golarion&amp;rev=1776755579&amp;do=diff</link>
        <description>Golarion

Golarion is the “main” planet of the setting. It orbits a yellow sun in the far reaches of the Universe. Third of eleven in orbit, this blue planet contains vast oceans and lush green lands, the perfect environment for countless cultures to thrive. Indeed, Golarion is the most populous planet in its solar system and its crater-scarred moon, Somal, fills its night sky. It is more than 50 million years old, at which point its environment was hostile to modern forms of life, and its lands…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:greater_wight&amp;rev=1771025762&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:36:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greater_wight</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:greater_wight&amp;rev=1771025762&amp;do=diff</link>
        <description>Wights

GREATER WIGHT
 Spoken Language: Languages known in life, often silent 
Overview

Greater Wights are the elite, terrifying commanders of the undead, often arising from the remains of former kings, high priests, or legendary generals. Unlike their lesser kin, who may act on a simple, bitter instinct, Greater Wights retain a cold, tactical brilliance and the iron-willed discipline they possessed in life. They are the masters of the barrow, often found seated on rusted thrones at the heart o…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:half-drow_darkborn&amp;rev=1771529015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T19:23:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-drow_darkborn</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:half-drow_darkborn&amp;rev=1771529015&amp;do=diff</link>
        <description>Half-Drow (Darkborn):
 Spoken Language: Common, Elven, Undercommon.  Naming Conventions: Half-Drow (Darkborn) names often blend the sharp, melodic tones of elven culture with the harsh, sibilant sounds of the Underdark. They frequently reflect a heritage from Dambrath or, if raised by drow, take traditional names like Akordia or Nyloth. Common names include combinations like Aerlyse, Kyriani, and Zaharina.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:half-elf&amp;rev=1776745722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:28:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-elf</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:half-elf&amp;rev=1776745722&amp;do=diff</link>
        <description>Half-Elves


Disclaimer: This is a legacy race and must be created through the Legacy System.
 Half-Elves  Height: 175 to 195  Attribute Modifiers: +2 to One Ability Score  Languages: Common (Taldan), Elven  Common Cultures: Aquatic Half-Elves (Shoreborn), Drow-Descended, Ekujae Half-Elves (Wildborn), Elf-Raised, Half-Drow (Darkborn), Human-Raised, Mordant Spire Half-Elves (Spireborn), Nowcaster Half-Elves (Snowborn) 
Overview</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:half-orc&amp;rev=1776745792&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:29:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-orc</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:half-orc&amp;rev=1776745792&amp;do=diff</link>
        <description>Half-Orcs


Disclaimer: This is a legacy race and must be created through the Legacy System.
 Half-Orcs  Height: 165 to 200  Attribute Modifiers: +2 Strength, +2 Constitution, –2 Intelligence  Language: Common (Taldan), Orc  Common Cultures: Barbarian Tribes, Human-Raised, Orc-Raised,</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:harp_of_charming&amp;rev=1775288434&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-04T07:40:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harp_of_charming</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:harp_of_charming&amp;rev=1775288434&amp;do=diff</link>
        <description>Harp of Charming


 Type: Musical Instrument   Enchantment: Charm  Range: 20ft 
Usage

When played, the music can be used too cast a charm effect on any one target.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:helm_of_comprehend_languages&amp;rev=1775288667&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-04T07:44:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helm_of_comprehend_languages</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:helm_of_comprehend_languages&amp;rev=1775288667&amp;do=diff</link>
        <description>Helm of Comprehend Languages


 Type: Helmet   Enchantment: Comprehend Langauges  Duration: 4 hours  Cooldown: 3 days 
Usage

When worn, allows its user too understand most langauges for 4 hours. Afterwich the helm has a 3 day recharge time.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:helm_of_telepathy&amp;rev=1775289220&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-04T07:53:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helm_of_telepathy</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:helm_of_telepathy&amp;rev=1775289220&amp;do=diff</link>
        <description>Helm of Telepathy


 Type: Helmet   Enchantment: Telepathy 
Usage

When worn, allows it&#039;s user too send a target within eyesight and at max shout range private messages straight to their mind. This may be done through a private channel. This works both ways, and full communication may be had.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:hidden_lunar_circles&amp;rev=1771374150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-18T00:22:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hidden_lunar_circles</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:hidden_lunar_circles&amp;rev=1771374150&amp;do=diff</link>
        <description>SKINWALKERS

HIDDEN LUNAR CIRCLES
 Spoken Language: Common, Sylvan. 
Overview

The Skinwalkers of the Hidden Lunar Circles are the mystics and guardians of the beast-kin, residing in secluded groves or ancient stone circles where the veil between the Material Plane and the First World is thin. Unlike the nomadic packs who follow the herds, these circles are bound to sacred sites of power, serving as the spiritual heart of their kind. They view their shifting nature as a celestial cycle, directly…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:hobgoblin&amp;rev=1776206906&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-14T22:48:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hobgoblin</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:hobgoblin&amp;rev=1776206906&amp;do=diff</link>
        <description>Hobgoblins


 Hobgoblins     Height: 170 to 190   Attribute Modifiers: +2 Dexterity, +2 Constitution  Language: Common (Taldan), Goblin  Common Cultures: Avistan, Tian Xia, Garund   
Overview

Male Names: Aronok, Bankanir, Dorduken, Fentanas, Grur, Hagors, Kalmant, Malgroar, Slatark, Talogan</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:hopping_vampire&amp;rev=1772404156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hopping_vampire</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:hopping_vampire&amp;rev=1772404156&amp;do=diff</link>
        <description>Hopping Vampire

Jiang-Shi do not walk or run. Their form of movement is hopping forward on both feet, because of this, outside of PvP any movements upon your own two legs must be jumping for forward momentum or using DD to animate hops.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:house_drow&amp;rev=1771027194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:59:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_drow</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:house_drow&amp;rev=1771027194&amp;do=diff</link>
        <description>Drow

House Drow
 Spoken Language: Drow, Abyssal, Undercommon  Naming Conventions: In Drow culture, the surname is everything. However, only those belonging to a recognized House carry one. House Drow introduce themselves by their given name and their House name (e.g.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:human-raised&amp;rev=1770444318&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T06:05:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human-raised</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:human-raised&amp;rev=1770444318&amp;do=diff</link>
        <description>HALF-ORCS

Human-Raised

Spoken Language: Common.

Human-raised half-orcs are those born and bred within the walls of human cities, often spending their lives navigating a world that views them with suspicion. Lacking the support of a traditional tribe, they frequently work twice as hard to prove their worth, finding roles as city guards, master smiths, or disciplined mercenaries. Their upbringing provides a more refined understanding of law and trade, though they often exist in a state of cultu…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:human&amp;rev=1776744368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:human&amp;rev=1776744368&amp;do=diff</link>
        <description>Humans


 Humans  Height: 170 to 190  Language: Common  Common Cultures: Chelaxian, Jadwiga, Kellid, Nidalese, Shoanti, Taldan, Ulfen, Varisian, Varki 
Overview

Humans are defined by momentum. Their societies expand rapidly, their ambitions rarely remain small, and their presence is felt almost everywhere. Through force of arms, mastery of magic, and sheer persistence, humans have built nations that stretch across continents. No single trait defines humanity as a whole, save for variety itself.…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:human_packs&amp;rev=1771373325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-18T00:08:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human_packs</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:human_packs&amp;rev=1771373325&amp;do=diff</link>
        <description>SKINWALKERS

HUMAN PACKS
 Spoken Language: Common 
Overview

Human-pack skinwalkers are those who have fully integrated their dual nature into the social structures of civilization, rather than retreating to the wilds. Often found in tight-knit nomadic tribes or specialized urban clans, they use their beast-kin heritage to excel as scouts, bounty hunters, and protectors. Unlike their more feral cousins, they view their</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:hunter_s_root_lens&amp;rev=1775748051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:20:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hunter_s_root_lens</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:hunter_s_root_lens&amp;rev=1775748051&amp;do=diff</link>
        <description>Hunter’s Root Lens


 Type: Root   Enchantment: Tracking 
Usage

The roots of this plant has strange lenses in it. When gazing through one of those lenses tracking is made easier to any class.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:iblydan_minotaurs&amp;rev=1771439506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-18T18:31:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>iblydan_minotaurs</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:iblydan_minotaurs&amp;rev=1771439506&amp;do=diff</link>
        <description>MINOTAURS

IBLYDAN MINOTAUR
 Spoken Language: Common, Iblydan  Naming Conventions: Male: Asterion, Thyron , Makrinos, Damaros, Helkion, Brontes, Ikarion, Theron, Zelekros, and Myrradon.  Female: Astraea, Kalliane, Thyressa, Eireneia, Melanthra, Koronessa, Lykaina, Damarra, Xanthia, Phoreia</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ikelek&amp;rev=1771019832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ikelek</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ikelek&amp;rev=1771019832&amp;do=diff</link>
        <description>Lizardfolk

Ikelek
 Spoken Language: Draconic  Naming Conventions: Ikelek typically use a single given name that is tied to their tribe and their deed or role. i.e. Ssekar, Ikrass, Zathrek, Kessir, Hraazek, Isshara, Taalek, Rhezka, Vaskir,Sszeth, Krazal, Ikketh, and Thraasi</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:inert_bloodline&amp;rev=1772402786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:06:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inert_bloodline</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:inert_bloodline&amp;rev=1772402786&amp;do=diff</link>
        <description>Inert Bloodline

All Vampires begin with a bloodline of which they do not gain power from. They may still show some mannerisms of this bloodline, or carry it&#039;s physical appearance.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ingredients&amp;rev=1775743089&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T13:58:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ingredients</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ingredients&amp;rev=1775743089&amp;do=diff</link>
        <description>Ingredients

These are ingredients of magical nature, used in the creation of Occult items. Often gathered in difficult ways, and rare. This makes them harder to get then normal materials. Sometimes even needing a process to create. Below you will find a list of ingredients and further depth of their variations.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:isle_of_kortos_minotaurs&amp;rev=1771371723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-17T23:42:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isle_of_kortos_minotaurs</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:isle_of_kortos_minotaurs&amp;rev=1771371723&amp;do=diff</link>
        <description>MINOTAURS

ISLE OF KORTOS MINOTAURS
 Spoken Language: Common, Minotaur 
Overview

Minotaurs of the Isle of Kortos are a gritty, urbanized lineage primarily concentrated in and around the great city of Absalom. Many are the descendants of gladiators, laborers, or mercenaries who found a place within the</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:jadwiga&amp;rev=1763004782&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-13T03:33:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jadwiga</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:jadwiga&amp;rev=1763004782&amp;do=diff</link>
        <description>Jadwiga:
 Spoken Language: Common.  Naming Conventions: The Jadwiga people names are usually often inspired by russian names. Ex. Anastasia, Dmitri 
Jadwiga meaning “children of the witch-mother” (with the witch-mother being Baba Yaga) are a mysterious human-lineage group that seem to originate from a far realm beyond known planes. They serve as the absolute rulers of Irrisen, though internal rivalries among them occur. Male members are typically expected to lead the armies of the region, while …</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:jiang-shi-born_ru-shi&amp;rev=1768321283&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-13T16:21:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jiang-shi-born_ru-shi</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:jiang-shi-born_ru-shi&amp;rev=1768321283&amp;do=diff</link>
        <description>Jiang-Shi-Born (Ru-Shi):
 Spoken Language: Common.  Naming Conventions: N/A 
Also called a ru-shi, a jiang-shi-born is usually the result of some foul ritual or a magically possessed father rather than direct congress between a human and jiang-shi. Jiang-shis lack any natural desire for physical contact or procreation, and their putrefying internal organs make most unable to conceive.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:jiang-shi&amp;rev=1772404228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:30:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jiang-shi</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:jiang-shi&amp;rev=1772404228&amp;do=diff</link>
        <description>Jiang-Shi
 Jiang-Shi     Height: Same as base race (typically 160 to 190)   Attribute Modifiers: +1 Charisma +1 Dexterity  Languages: Common (Taldan), Languages known in life   Feats: Disease Immunity, Bloodline Feeding, Vampiric Charm Weaknesses: Sunlight Weakness, Walking Corpse, Hopping Vampire, Cultural Stain
Note: This is an RP Acquired race, and as such this page does not show their unique abilities.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:jininese_elves&amp;rev=1767990990&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-09T20:36:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jininese_elves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:jininese_elves&amp;rev=1767990990&amp;do=diff</link>
        <description>Jininese Elves:
 Spoken Language: Common, Elven 
The elves of Jinin are descended from those who traveled underground millennia ago to escape Earthfall. Led by the oracle Jininsiel and guided by a vast, treelike vein of mithral, these elves emerged in Tian Xia, where they founded the nation of Jinin. Jininese elves have adopted many of the customs of their human and samsaran neighbors, Jinin’s culture places great emphasis on artistic pursuits, especially those involving mithral, which serves as…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:karraki&amp;rev=1771019952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:59:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karraki</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:karraki&amp;rev=1771019952&amp;do=diff</link>
        <description>Lizardfolk

Karraki
 Spoken Language: Draconic  Naming Convention: Their naming conventions follow the general linguistic rules of Draconic, but because the Karraki are often more “traditionalist” than the trade-focused Ikelek. i.e. Karrath, Zekriss, Thrakel, Varkesh, Raskir, Tazrek, Kessath, Hrakar, Zathkir, Rekzal, Karzeth, Drassik, Vrekath, Korthess, Zerrak, Krasseth, Tarkesh, Vrazik, Kareth</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:kellid&amp;rev=1763666741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-20T19:25:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kellid</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:kellid&amp;rev=1763666741&amp;do=diff</link>
        <description>Kellid


 Humans     Spoken Language:Common  
The Kellids are a human ethnic group who dwell in the cold, harsh northern regions of Avistan; they are characterised by their lean physique, dark hair, and hardy endurance born of struggle in tundra and mountains. Rather than sophisticated urban societies, Kellid culture is tribal, oral (they seldom write down their history), and places high value on strength, bravery, cunning and survival over book-learning or refinement. They are distrustful of ma…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:lacedon_aquatic_ghoul&amp;rev=1771024784&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:19:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lacedon_aquatic_ghoul</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:lacedon_aquatic_ghoul&amp;rev=1771024784&amp;do=diff</link>
        <description>Ghouls

LACEDON (AQUATIC GHOUL)
 Spoken Language: Ghoul, common 
Overview

Lacedons are the aquatic cousins of the common ghoul, haunting sunless depths, shipwrecks, and jagged reefs. Unlike their land-bound kin, they have developed a terrifying efficiency in the water, acting as the scourge of sailors and coastal villages by dragging victims beneath the waves to drown. They are defined by the same unquenchable hunger for flesh that drives all ghoulkind, though they specifically favor the cold, …</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:lantern_of_revealing&amp;rev=1775289520&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-04T07:58:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lantern_of_revealing</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:lantern_of_revealing&amp;rev=1775289520&amp;do=diff</link>
        <description>Lantern of Revealing


 Type: Lantern   Enchantment: Disspell Illusion  Range: 25 feet - 30 feet radius 
Usage

With a spoken command, the lantern may be lit. It&#039;s light will disspell any illusions that fall under it&#039;s glow. It may also work to detect any illusions nearby.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:lens_of_detection&amp;rev=1775735245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T11:47:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lens_of_detection</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:lens_of_detection&amp;rev=1775735245&amp;do=diff</link>
        <description>Lens of Detection


 Type: Seeing device   Enchantment: tracking 
Usage

This circular prism helps in tracking.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:lesser_vampiric_feeding&amp;rev=1768115965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T07:19:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lesser_vampiric_feeding</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:lesser_vampiric_feeding&amp;rev=1768115965&amp;do=diff</link>
        <description>Lesser Vampiric Feeding
Cost: NoneTargets: One humanoid creatureCooldown: 20 hours
Feed on the target, inflicting a Moderate Wound upon them. This process instantly heals  the Vampire from Minor Wounds.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:lightly_armoured&amp;rev=1773197146&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:45:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lightly_armoured</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:lightly_armoured&amp;rev=1773197146&amp;do=diff</link>
        <description>Lightly Armoured

Gain Adept Armor Proficiency with Light Armor.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:lizardfolk&amp;rev=1776745506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:25:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lizardfolk</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:lizardfolk&amp;rev=1776745506&amp;do=diff</link>
        <description>Lizardfolk


 Lizardfolk  Height: 180 to 210  Languages: Common, Draconic  Common Homelands: Swamps, marshes, wetlands, river deltas  Essari, Ikelek, Karraki 
Overview

Male Names: Arasheg, Barashk, Essaru, Enshuk, Gishkim, Hazi, Inishish, Kutak, Nasha, Shulkuru  
Female Names:</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:mantle_of_spell_resistance&amp;rev=1775735372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T11:49:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mantle_of_spell_resistance</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:mantle_of_spell_resistance&amp;rev=1775735372&amp;do=diff</link>
        <description>Mantle of Spell Resistance


 Type: Mantle   Enchantment: Resistance 
Usage

Absorbs one spell effect every day. If in consequences, caster must be notified for them to now become vulnerable to physical damage.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:manual_of_bodily_health&amp;rev=1775735506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T11:51:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>manual_of_bodily_health</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:manual_of_bodily_health&amp;rev=1775735506&amp;do=diff</link>
        <description>Manual of Bodily Health


 Type: Book   Enchantment: Health 
Usage

This book when read gives its reader permanent Constitution increase. Can only be read once before it&#039;s enchantment stops working.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:martial_adept&amp;rev=1773196742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:39:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_adept</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:martial_adept&amp;rev=1773196742&amp;do=diff</link>
        <description>Martial Adept

Fighters excel in multiple armour types, sometimes changing between them before battle, when it&#039;s needed. Fighters are also exceptionally strong willed, facing threats and pushing through with sheer bravery.

Gain Double Armour Proficiency</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:martial_expert&amp;rev=1773196147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:29:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_expert</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:martial_expert&amp;rev=1773196147&amp;do=diff</link>
        <description>Martial Expert

You may choose an additional Weapon Proficiency and Armour Proficiency.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:martial_novice&amp;rev=1773195972&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:26:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_novice</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:martial_novice&amp;rev=1773195972&amp;do=diff</link>
        <description>Martial Novice

Fighters deal an additional 5% more damage with all weapons.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:martial_prodigy&amp;rev=1773121871&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T05:51:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_prodigy</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:martial_prodigy&amp;rev=1773121871&amp;do=diff</link>
        <description>Martial Prodigy

You gain Master Armor Proficiency in an Armour type of your choice. Fighters deal additional 5% backstab damage.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:mercenary_bands&amp;rev=1770449454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T07:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mercenary_bands</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:mercenary_bands&amp;rev=1770449454&amp;do=diff</link>
        <description>HALF-ORCS

MERCENARY BANDS

Spoken Language: Common, Orc.

Overview

Half-orcs of the mercenary bands are professional soldiers who have traded tribal traditions for the coin of war-torn nations and merchant lords. Operating with a high degree of tactical discipline, they are often found as elite heavy infantry, bodyguards, or siege breakers in the world&#039;s most dangerous conflict zones. These individuals are defined by a pragmatic, often cynical outlook, valuing a reliable contract and well-main…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:mindweave_fern&amp;rev=1775747815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:16:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mindweave_fern</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:mindweave_fern&amp;rev=1775747815&amp;do=diff</link>
        <description>Mindweave Fern


 Type: Plant   Enchantment: Telepathy 
Usage

When consumed, this plant will give it&#039;s user the capability too telepathically contect another being and communicate through thought. This can be done through opening a private channel with the target.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:minotaur&amp;rev=1776745828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:30:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minotaur</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:minotaur&amp;rev=1776745828&amp;do=diff</link>
        <description>Minotaurs


 Minotaurs     Height: 7 to 8 feet  Attribute Modifiers: +2 Strength, +2 Constitution  Language: Common (Taldan), Jotun  Common Cultures: Iblydan Minotaurs, Isle of Kortos Minotaurs, Oprak Minotaurs, Tian Xia Minotaurs (Minata)  
Overview

Male Names: Tavdrinos, Voradni, Hazrak, Inger-Maggor, Seoni, Voon, Casmar.

Female Names:</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:monkey_goblins&amp;rev=1771019327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:48:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monkey_goblins</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:monkey_goblins&amp;rev=1771019327&amp;do=diff</link>
        <description>Goblins

Monkey Goblins
 Language Spoken: Goblin, Common  Naming Conventions: Monkey goblin names are usually one or two syllables and contain high-pitched vowels and sharp consonants. They are designed to be shouted across a jungle canopy and often mimic the sounds of the jungle or human speech that they find amusing. i.e. Kiki, Mimi, Pip, Click, Snap, Boom, and Whistle</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:mordant_spire_half-elves_spireborn&amp;rev=1771529258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T19:27:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mordant_spire_half-elves_spireborn</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:mordant_spire_half-elves_spireborn&amp;rev=1771529258&amp;do=diff</link>
        <description>Mordant Spire Half-Elves (Spireborn):
 Spoken Language: Azlanti, Elven, Common.  Naming Conventions: Their names often blend the elegant, melodic styling of their elven ancestry with more functional, harsh, or direct human influences (specifically Taldane, Chelaxian, or Nordmann-like in that region).  Aelar, Aoth, Bardeid, Dorn, Adrie, Balama, Caelynn, Immith.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:moroi-born_svetocher&amp;rev=1768321532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-13T16:25:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moroi-born_svetocher</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:moroi-born_svetocher&amp;rev=1768321532&amp;do=diff</link>
        <description>Moroi-Born (Svetocher):
 Spoken Language: Common.  Naming Conventions: N/A 
Dhampirs who can trace their heritage to moroi are known as svetochers, and they inherit much of the unnatural charm and beauty exhibited by their vampiric forebears. Svetochers tend to have an easier time than other dhampirs when associating with mortals, though they must be careful That their relatively wanton social interactions do not breed jealousy, resentment, or disdain. They are more often hunted out of covetousn…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:moroi&amp;rev=1772403458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:17:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moroi</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:moroi&amp;rev=1772403458&amp;do=diff</link>
        <description>Moroi
 Moroi     Height: Same as base race (typically 160 to 190)   Attribute Modifiers: +1 Charisma +1 Dexterity  Languages: Common (Taldan), Languages known in life   Feats: Disease Immunity, Bloodline Feeding, Vampiric Charm Weaknesses: Sunlight Weakness, Vampiric Weaknesses, Reflective Fury, Dominant Strain
Note: This is an RP Acquired race, and as such this page does not show their unique abilities.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:mountain_dwarves&amp;rev=1771027054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:57:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mountain_dwarves</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:mountain_dwarves&amp;rev=1771027054&amp;do=diff</link>
        <description>Dwarves

Mountain Dwarves
 Spoken Language: Dwarven, Common  Naming Conventions: Mountain Dwarf names use “heavy” consonants and rolling r’s. They are designed to be shouted across a deep chasm or a loud forge. They lack the “hissing” sounds of the Deep Orcs or the</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:mountain_orcs&amp;rev=1771021211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T22:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mountain_orcs</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:mountain_orcs&amp;rev=1771021211&amp;do=diff</link>
        <description>Orcs

Mountain Orcs
 Spoken Language: Orc, Common  Naming Conventions: Mountain Orc names are built to be heard over the whistling winds of a high-altitude pass. Their names are resonant and “long,” often favoring open vowel sounds that carry much further than the clipped, whispering sounds of their Deep Orc cousins. A Mountain Orc’s surname is rarely a family name, but a title earned through a vertical feat. In their culture, you are not truly</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:necklace_of_strangulation&amp;rev=1775741906&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T13:38:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>necklace_of_strangulation</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:necklace_of_strangulation&amp;rev=1775741906&amp;do=diff</link>
        <description>Necklace of Strangulation


 Type: Necklace   Enchantment: Tightening 
Usage

When placed around the targets neck, tightens and deals DoT untill death.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:nidalese&amp;rev=1768131294&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T11:34:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nidalese</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:nidalese&amp;rev=1768131294&amp;do=diff</link>
        <description>Nidalese:
 Spoken Language: Common. 
The Nidalese people are a human ethnicity descended from people who escaped Earthfall by pledging themselves to Zon-Kuthon. They are most populous in, and most closely associated with, the nation of Nidal, and are among the most common speakers of the Netherworld language Shadowtongue on Golarion. Nidalese live beneath the shadow of a pact made in the dark days of ancient history. They are still fulfilling their part of that pact to this day, and from earlies…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:nomadic_skinwalker_tribes&amp;rev=1771373643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-18T00:14:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nomadic_skinwalker_tribes</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:nomadic_skinwalker_tribes&amp;rev=1771373643&amp;do=diff</link>
        <description>SKINWALKERS

NOMADIC SKINWALKER TRIBES
 Spoken Language: Common, Sylvan or a regional dialect 
Overview

Nomadic skinwalkers are the restless wanderers of the world&#039;s vast plains, high peaks, and deep forests. Unlike those who hide in cities, these tribes embrace the shifting seasons and the migrations of the great herds, viewing their shapeshifting nature as a sacred gift from the natural world. They are the</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:nosferatu-born_ancient-born&amp;rev=1768321641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-13T16:27:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nosferatu-born_ancient-born</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:nosferatu-born_ancient-born&amp;rev=1768321641&amp;do=diff</link>
        <description>Nosferatu-Born (Ancient-Born):
 Spoken Language: Common.  Naming Conventions: N/A 
The union that results in an ancient-born is too horrific for most to imagine. Even in relative youth a nosferatu is so terrible to behold that any such coupling must be the result of arcane manipulation or insanity.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:nosferatu&amp;rev=1772403886&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:24:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nosferatu</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:nosferatu&amp;rev=1772403886&amp;do=diff</link>
        <description>Nosferatu
 Nosferatu     Height: Same as base race (typically 160 to 190)   Attribute Modifiers: +1 Charisma +1 Dexterity  Languages: Common (Taldan), Languages known in life   Feats: Disease Immunity, Bloodline Feeding, Vampiric Charm Weaknesses: Sunlight Weakness, Vampiric Weaknesses, Ugly, Disdain of Moroi, Cursed Bloodline
Note: This is an RP Acquired race, and as such this page does not show their unique abilities.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:nowcaster_half-elves_snowborn&amp;rev=1771529476&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T19:31:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nowcaster_half-elves_snowborn</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:nowcaster_half-elves_snowborn&amp;rev=1771529476&amp;do=diff</link>
        <description>Snowcaster Half-Elves (Snowborn):
 Spoken Language: Elven, Common.  Naming Conventions: Names often sound elegant yet enduring, fitting for inhabitants of frozen environments. Elara, Rhiannon, Fleur, Jeriel, Cedric, Tristan. 
Found throughout the northern countries, snowborn are typically the children of twilight speakers—religious envoys from the normally distrustful Snowcaster clans, who consider it a sacred duty to befriend humans and other non-elves. Snowcaster clans vary in their acceptance…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:occult&amp;rev=1776935536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-23T09:12:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>occult</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:occult&amp;rev=1776935536&amp;do=diff</link>
        <description>Occult item creation

Occult items are items of magical nature created through rituals. Each item has a unique effect that either becomes an advantage for your character or a disadvantage for others. Below is a list of magical items currently available for creation, and offers a more detailed description of the items themselves</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:oprak_minotaurs&amp;rev=1771372799&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-17T23:59:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oprak_minotaurs</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:oprak_minotaurs&amp;rev=1771372799&amp;do=diff</link>
        <description>MINOTAURS

OPRAK MINOTAURS
 Spoken Language: Common, Goblin 
Overview

Minotaurs of Oprak are valued citizens of the hobgoblin-led nation, having traded the chaos of the wild for the rigid discipline of the Ironfang Legion. Integrated into a strict military meritocracy, they serve as the nation’s premier siege engineers, heavy shock troops, and builders of the formidable fortresses that guard the Oprak borders. They view their strength as a collective resource for the state, adhering to a code o…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:orc-raised&amp;rev=1770448744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T07:19:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orc-raised</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:orc-raised&amp;rev=1770448744&amp;do=diff</link>
        <description>HALF-ORCS

ORC-RAISED

Spoken Language: Orc, Common.

Overview

Orc-raised half-orcs are forged in the brutal, unforgiving hierarchies of orc holdfasts, where “survival of the fittest” is the only law. Constantly mocked as “weaklings” or “half-breeds</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:orc&amp;rev=1776745587&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:26:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orc</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:orc&amp;rev=1776745587&amp;do=diff</link>
        <description>Orcs


 Orcs  Height: 180 to 210  Languages: Orc, Common  Common Regions: Mountains, badlands, deep forests, frontier territories  Common Subcultures: Deep Orcs, Mountain Orcs 
Overview

Male Names: Brug, Dorgash, Garok, Harg, Koth, Mogran, Ruk, Shadok, Thrag, Urgath  
Female Names:</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:orcs&amp;rev=1762914625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-12T02:30:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orcs</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:orcs&amp;rev=1762914625&amp;do=diff</link>
        <description>Appearance

Orcs resemble humans with canines and sharp teeth. Orcs are normally around seven feet in height, but can seem broader due to their thick skeletal frame and strong musculature and shorter due to their low stance and posture.

Orc skin tones can vary between a sallow pink through various shades of grey to dark green as an adaptation to their environment, though most are some shade of green. Their rough skin scars easily, and even the youngest orc warriors bear an array of scars that t…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:oversized_goblins&amp;rev=1771019443&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T21:50:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oversized_goblins</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:oversized_goblins&amp;rev=1771019443&amp;do=diff</link>
        <description>Goblins

Oversized Goblins
 Spoken Language: Goblin, Common 
Overview

Oversized Goblins are rare physical anomalies within goblinoid society, born significantly larger and stronger than their three-foot-tall kin. Often reaching heights of four to five feet, these &#039;Long Gobs&#039; result from environmental toxins, ancient bloodlines, or magical mutations. Their increased stature grants them significant physical power—boasting due to their inherent impulsiveness.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:paladin&amp;rev=1773131463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T08:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paladin</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:paladin&amp;rev=1773131463&amp;do=diff</link>
        <description>Paladin
 Level Rewards:  Level 1: RPR Perk Gain a Unique Perk or Ability in RPR.  Level 2: Weapon Proficiency: Spear and One-handed Sword Proficiency  Level 3: Class Perk: Deal an additional 6% damage with heavy attacks.  Level 4: RPR Perk Gain a Unique Perk or Ability in RPR.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:peri-blooded_emberkin&amp;rev=1770500870&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T21:47:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>peri-blooded_emberkin</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:peri-blooded_emberkin&amp;rev=1770500870&amp;do=diff</link>
        <description>Aasimars

PERI-BLOODED AASIMAR
 Spoken Language: Common, Celestial, Ignan.  Naming Conventions: Names are poetic, dramatic, or symbolic. Family names often reference flame, dawn, or destruction. 
Overview

Peri-blooded aasimar descend from radiant fire spirits and solar beings. Their blood burns hot and fast, fueling intense emotion and ambition.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:pipes_of_haunting&amp;rev=1775735817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T11:56:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pipes_of_haunting</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:pipes_of_haunting&amp;rev=1775735817&amp;do=diff</link>
        <description>Pipes of Haunting


 Type: Flute   Enchantment: Fear 
Usage

By playing this flute, the caster can cast a spell of fear on one unsuspecting taget.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:pipes_of_sounding&amp;rev=1775735994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T11:59:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pipes_of_sounding</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:pipes_of_sounding&amp;rev=1775735994&amp;do=diff</link>
        <description>Pipes of Sounding


 Type: Flute   Enchantment: Amplification 
Usage

Massively amplifies voice or sound.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:pipes_of_the_sewers&amp;rev=1775735905&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T11:58:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pipes_of_the_sewers</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:pipes_of_the_sewers&amp;rev=1775735905&amp;do=diff</link>
        <description>Pipes of the Sewers


 Type: Flute   Enchantment: Charm beasts 
Usage

Charms beasts--prevents lycanthropes from shifting for 24 hours.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:plants&amp;rev=1775743003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T13:56:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plants</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:plants&amp;rev=1775743003&amp;do=diff</link>
        <description>Plants

These are plants of magical nature, used in the creation of Occult items. Often gathered in difficult ways, and rare. This makes them harder to get then normal materials.  Below you will find a list of plants and a more detailed description of them.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:polyglot_crown_moss&amp;rev=1775745290&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T14:34:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>polyglot_crown_moss</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:polyglot_crown_moss&amp;rev=1775745290&amp;do=diff</link>
        <description>Polyglot Crown Moss


 Type: plant   Enchantment: Translation 
Usage

When chewed, will allow it&#039;s user too comprehend all langauges.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ranger&amp;rev=1773131346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T08:29:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ranger</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ranger&amp;rev=1773131346&amp;do=diff</link>
        <description>Ranger
 Levels  Level Rewards:  Level 1: RPR Perk Gain a Unique Perk or Ability in RPR.  Level 2: Weapon Proficiency: Bow and Dagger Proficiency OR Spear and Two-handed Sword  Level 3: Class Perk: Can place unique traps.  Level 4: RPR Perk: Gain a Unique Perk or Ability in RPR.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:reflective_fury&amp;rev=1772403306&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:15:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reflective_fury</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:reflective_fury&amp;rev=1772403306&amp;do=diff</link>
        <description>Reflective Fury

Moroi are not repelled by mirrors, but they do get irritated whilst within their presence. The Moroi are a proud bloodline that take pride in their beauty, and the mere thought of not being able to admire themselves can cause mild anger.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:revelation_glowcap&amp;rev=1775747923&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:18:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>revelation_glowcap</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:revelation_glowcap&amp;rev=1775747923&amp;do=diff</link>
        <description>Revelation Glowcap


 Type: Fungus   Enchantment: Disspell Illusion 
Usage

When carried on ones person, reveils nearby Illusion in it&#039;s glow.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ring_of_clumsiness&amp;rev=1775742037&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T13:40:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ring_of_clumsiness</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ring_of_clumsiness&amp;rev=1775742037&amp;do=diff</link>
        <description>Ring of Clumsiness


 Type: ring   Enchantment: Clumsiness 
Usage

Acts as if it is another type of magical ring, but makes its wearer clumsy aswell.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:rituals&amp;rev=1766727120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-26T05:32:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rituals</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:rituals&amp;rev=1766727120&amp;do=diff</link>
        <description>Ritual System

Target Values

Every ritual lists a set of Target Values in the format:

[Power, Stability, Focus]

These numbers represent the exact values you must reach by the end of the ritual.

All rituals are performed by manipulating these three values over a the span of ten actions.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:rod_of_control_undead&amp;rev=1775736152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T12:02:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rod_of_control_undead</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:rod_of_control_undead&amp;rev=1775736152&amp;do=diff</link>
        <description>Rod of Restless Death


 Type: Seeing device   Enchantment: tracking 
Usage

Commands Undead, 3 day cooldown.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:rod_of_restless_death&amp;rev=1775736511&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T12:08:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rod_of_restless_death</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:rod_of_restless_death&amp;rev=1775736511&amp;do=diff</link>
        <description>Rod of Restless Death


 Type: Seeing device   Enchantment: tracking 
Usage

Commands Undead, 3 day cooldown.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:rogue&amp;rev=1773122530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T06:02:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rogue</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:rogue&amp;rev=1773122530&amp;do=diff</link>
        <description>Rogue


 Levels  Level Rewards:  Level 1: RPR Perk: Level 2: Weapon Proficiency: Daggers, Claws OR One-Handed Swords, Two-Swords Level 3: Class Perk: Dodging grants the Rogue 150 armour for 2s. Does not stack with itself. Gain dual sword proficiency</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:roleplay_acquired&amp;rev=1772404908&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:41:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roleplay_acquired</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:roleplay_acquired&amp;rev=1772404908&amp;do=diff</link>
        <description>Roleplay Acquired Races

These races provide greater roleplay potential and allow players to play the &#039;apex&#039; variants of their race.  These races reward the player with slight power boosts and new flaws to accommodate. Some races that fall under this category are a fresh experience, such as werewolves which are not available to start as.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:savant&amp;rev=1771154754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-15T11:25:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>savant</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:savant&amp;rev=1771154754&amp;do=diff</link>
        <description>Savant


 Subclasses: Alchemist, Inventor, Occultist  Base Feats:  Armor Proficiency: Increases Armor value 75/150/300   Gunpowder Knowledge:   Bomber:   Gunpowder Proficiency: Can use Firearms(?) 
Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the savant is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content themselves with sedenta…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:scout&amp;rev=1771154386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-15T11:19:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scout</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:scout&amp;rev=1771154386&amp;do=diff</link>
        <description>Scout


 Subclasses: Rogue, Bard  Base Class Feats:  Silent Step: When in light armor, footsteps generate no noise   Uncanny Dodge: Dodging grants 200 armor for 2 seconds   Locksmith: Can craft lockpicks  False Trail: When breaking in alone, can replace a single clue by a false one of your choice</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:second_wind&amp;rev=1773121776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T05:49:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>second_wind</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:second_wind&amp;rev=1773121776&amp;do=diff</link>
        <description>Second Wind

Push through your Injuries and shorten the duration to 60 minutes. Only works for Minor Injuries and cannot be used in the consequence phase.

This can be used once per 20 hours.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:shoanti&amp;rev=1768131688&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T11:41:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shoanti</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:shoanti&amp;rev=1768131688&amp;do=diff</link>
        <description>Shoanti:
 Spoken Language: Common.  Naming Conventions: Shoanti names are based on indigenous peoples of the Americas, particularly those in North America, without being specific to any tribe.   
The Shoanti are an often nomadic people who live in the Storval Plateau and Velashu Uplands regions of Varisia and well as the Hold of Belkzen and the Lands of the Linnorm Kings. Like their Varisian cousins, these humans descended from the enslaved workers of the ancient empire of Thassilon, but have si…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:siren_s_lotus&amp;rev=1775744904&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T14:28:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>siren_s_lotus</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:siren_s_lotus&amp;rev=1775744904&amp;do=diff</link>
        <description>Siren’s Lotus


 Type: Flower   Enchantment: Charm 
Usage

Casts a charm effect when it&#039;s pollen is blown into the face of another being.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:skinwalker&amp;rev=1776745685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:28:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skinwalker</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:skinwalker&amp;rev=1776745685&amp;do=diff</link>
        <description>Skinwalkers


 Skinwalkers     Height: 165 to 190   Attribute Modifiers: +2 Dexterity, +2 Wisdom, –2 Charisma  Language: Common (Taldan)  Common Cultures: Human Packs, Nomadic Skinwalker Tribes, Hidden Lunar Circles  
Overview

Male Names: Same as culture of origin.

Female Names: Same as culture of origin.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:sorcerer&amp;rev=1773132035&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T08:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sorcerer</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:sorcerer&amp;rev=1773132035&amp;do=diff</link>
        <description>Sorcerer
 Level Rewards:  Level 1: RPR Perk Gain a Unique Perk or Ability in RPR.  Level 2: Weapon Proficiency: Choice of: One-handed Mace, One-handed Axe, or Short Sword.  Level 3: Sorcerer Spell: Choice of a spell from the 1st Sorcerer Spell List.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:spectre&amp;rev=1771025504&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-13T23:31:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spectre</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:spectre&amp;rev=1771025504&amp;do=diff</link>
        <description>Ghosts

SPECTRE
 Spoken Language: Languages known in life 
Overview

Spectres are malevolent, incorporeal undead born from souls consumed by pure hatred or intense negative energy. Unlike ghosts, who are often bound by lingering tragedy or unresolved business, spectres are defined by an absolute loathing for all living things. They are typically found in the darkest, most desolate reaches of the world, as they are physically pained and weakened by the presence of natural sunlight.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:spellthorn_mantle&amp;rev=1775748178&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:22:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spellthorn_mantle</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:spellthorn_mantle&amp;rev=1775748178&amp;do=diff</link>
        <description>Spellthorn Mantle


 Type: Vine Cluster   Enchantment: Absorbtion 
Usage

When a cluster of these vines is used to cover oneself like a mantle, will absorb 1 spells cast upon it&#039;s user.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:stagger_resistance&amp;rev=1773197803&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:56:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stagger_resistance</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:stagger_resistance&amp;rev=1773197803&amp;do=diff</link>
        <description>Stagger Resistance

All “Staggered” Status effects have half duration when cast upon you.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:stolen-soul_orchid&amp;rev=1775744805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T14:26:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stolen-soul_orchid</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:stolen-soul_orchid&amp;rev=1775744805&amp;do=diff</link>
        <description>Stolen-Soul Orchid


 Type: Flower   Enchantment: Scrying 
Usage

Eat flower to scry.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:sunlight_weakness&amp;rev=1772402254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T21:57:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sunlight_weakness</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:sunlight_weakness&amp;rev=1772402254&amp;do=diff</link>
        <description>Sunlight Weakness

Races that have this debuff will lose -12 Stamina and -20 HP during daylight hours.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:taldan&amp;rev=1768131844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T11:44:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>taldan</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:taldan&amp;rev=1768131844&amp;do=diff</link>
        <description>Taldan:
 Spoken Language: Common.  Naming Conventions: Taldan names have many similarities with Chelaxian names, but tend to be softer.    
Taldans are naturally gifted and generally possess a pleasant appearance. Their skin is a natural bronze tone and their hair is normally dark brown and naturally flowing. They gain their natural appearance from their mixed ancestry of ancient Azlanti and Keleshite blood, though between the two they are proudest of their Azlanti heritage. Eyes tend to be on t…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:the_isle_of_terror&amp;rev=1766699934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-25T21:58:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_isle_of_terror</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:the_isle_of_terror&amp;rev=1766699934&amp;do=diff</link>
        <description>History

Inteper Isle was first settled in -3840 AR by Kellids from Druma seeking to escape famine and the rule of the dwarves of Tar Taargadth. Under the rule of charismatic leaders and the Speakers of the Pale, by -2301 AR, the various fishing villages on Inteper Isle united into a kingdom with its capital at the city of</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:the_whispering_tyrant&amp;rev=1776755604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T07:13:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_whispering_tyrant</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:the_whispering_tyrant&amp;rev=1776755604&amp;do=diff</link>
        <description>The Whispering Tyrant

Overview

The Whispering Tyrant, born as Tar‑Baphon, is one of the most infamous figures in Golarion’s long history. Once a mortal wizard of extraordinary ambition, he rose to power through forbidden necromancy, ultimately transforming himself into a lich of unmatched potency. His reign reshaped entire nations, leaving scars that still define the political and magical landscape of the Inner Sea. Even after his defeat and imprisonment, his influence lingers like a shadow ov…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:thropebane_root&amp;rev=1775749408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:43:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thropebane_root</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:thropebane_root&amp;rev=1775749408&amp;do=diff</link>
        <description>Thropebane Root


 Type: Root   Effect: Prevents lycanthrope shifting 
Usage

This root can either be ground down into an incense, or made into a salve. When burnt or placed on the open wound of a lycan will block them from shifting for the next 24 hours following.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:thunderbloom&amp;rev=1775749499&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:44:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thunderbloom</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:thunderbloom&amp;rev=1775749499&amp;do=diff</link>
        <description>Thunderbloom


 Type: Flower   Enchantment: Amplification 
Usage

By eating the petals of this plant, the hearing of the consumer will be amplified greatly.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:tian_xia&amp;rev=1770499660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-07T21:27:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tian_xia</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:tian_xia&amp;rev=1770499660&amp;do=diff</link>
        <description>Hobgoblins

Tian Xia
 Spoken Language: Goblin (Kaoling dialect), Common  Naming Conventions: Tian hobgoblins (especially those in the empire of Kaoling) have embraced a naming system that mimics the aristocratic structures of the Dragon Empires. They place their family name before their given name. Their given name usually has a powerful meaning, revolving around strength and duty.Their names blend the harsh, percussive sounds of the Goblin tongue with the tonal structure of Tien. i.e. Bao-Feng,…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:tian_xia_minotaurs_minata&amp;rev=1771372934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-18T00:02:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tian_xia_minotaurs_minata</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:tian_xia_minotaurs_minata&amp;rev=1771372934&amp;do=diff</link>
        <description>MINOTAURS

TIAN XIA MINOTAURS (MINATA)
 Spoken Language: Common, Minatan 
Overview

Minotaurs of the Minata archipelago, known as the “Wandering Islands,” are seafaring mariners and legendary navigators who have traded the stone labyrinths of the mainland for the shifting</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:tiefling&amp;rev=1776743482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T03:51:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tiefling</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:tiefling&amp;rev=1776743482&amp;do=diff</link>
        <description>Tieflings


 Tieflings  Height: 170 to 190  Language: Common  Common Cultures: Chelaxian, Jadwiga, Kellid, Nidalese, Shoanti, Taldan, Ulfen, Varisian, Varki 
Overview

Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint …</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:true_vampire&amp;rev=1772401754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T21:49:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>true_vampire</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:true_vampire&amp;rev=1772401754&amp;do=diff</link>
        <description>True Vampire


 Vampires     Height: Same as base race (typically 160 to 190)   Attribute Modifiers: +1 Charisma +1 Dexterity  Languages: Common (Taldan), Languages known in life   Feats: Disease Immunity, Bloodline Feeding, Vampiric Charm  Weaknesses: Sunlight Weakness, Vampiric Weaknesses Bloodlines: Moroi, Nosferatu, Jiang-Shi, Vetala   Acquisition: Roleplay Acquired
Note: True Vampires have unique abilities that are not listen upon this page to hide meta information.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ugly&amp;rev=1772403647&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ugly</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ugly&amp;rev=1772403647&amp;do=diff</link>
        <description>Ugly

Nosferatu are anything but attractive in appearance. They are withered, embittered creatures. All Nosferatu long for beauty.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:ulfen&amp;rev=1768132009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T11:46:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ulfen</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:ulfen&amp;rev=1768132009&amp;do=diff</link>
        <description>Ulfen:
 Spoken Language: Common.  Naming Conventions: Ulfens have a great deal in common with the Vikings, drawing heavily upon old Nordic names as well as some more modern ones.  
Ulfen normally boast physiques larger than the average human with men standing no less than six feet on average, and women just a few inches shorter. They have pale skin and their hair is usually either blonde, straw brown, or red, and is often worn in a braid by both men and women, although women&#039;s braids tend to be …</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:underdark_outcasts&amp;rev=1771027281&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-14T00:01:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>underdark_outcasts</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:underdark_outcasts&amp;rev=1771027281&amp;do=diff</link>
        <description>Drow

Underdark Outcasts
 Spoken Language: Drow, Undercommon  Naming Conventions: These individuals often strip themselves of their House name to avoid being hunted, or they adopt a “shadow name” that sounds more like a title (e.g. “The Hollow Blade</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:unending_violence&amp;rev=1773197371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-11T02:49:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unending_violence</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:unending_violence&amp;rev=1773197371&amp;do=diff</link>
        <description>Unending Violence

Your rage has reached its pinnacle,

While raging: 3 stacks will deal a bleeding status effect; duration 24s.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:vampire&amp;rev=1776745622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:27:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vampire</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:vampire&amp;rev=1776745622&amp;do=diff</link>
        <description>Vampires


 Vampires     Height: Same as base race (typically 160 to 190)   Attribute Modifiers: +1 Charisma +1 Dexterity -1 Willpower   Languages: Common (Taldan), Languages known in life   Feats: Disease Immunity, Lesser Vampiric Feeding, Vampiric Charm Inert Bloodline Weaknesses: Sunlight Weakness, Vampiric Weaknesses Bloodlines: Moroi, Nosferatu, Jiang-Shi, Vetala   Ascension:</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:vampiric_charm&amp;rev=1768116645&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T07:30:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vampiric_charm</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:vampiric_charm&amp;rev=1768116645&amp;do=diff</link>
        <description>Vampire Charm
Cost: NoneTargets: One humanoid creatureCooldown: 20 hours
The Vampire can cast Charm Person freely once per day.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:vampiric_weaknesses&amp;rev=1768117771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T07:49:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vampiric_weaknesses</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:vampiric_weaknesses&amp;rev=1768117771&amp;do=diff</link>
        <description>Vampiric Traits

	*  Revulsion of the Holy

Vampires are compelled to recoil from strongly presented Holy Symbols. They inflict Vampires no direct harm and a Vampire can muster themselves and push through this revulsion after their initial shock.

	*</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:varisian&amp;rev=1768132193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T11:49:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>varisian</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:varisian&amp;rev=1768132193&amp;do=diff</link>
        <description>Varisian:
 Spoken Language: Common.  Naming Conventions: Vairisian names are usually Latin sounding. Ex. Augustus, Arminius, brotus.   
Varisians are a primarily nomadic group known to favor the open road over permanent settlements. Sometimes called the people of the road, their traveling caravans can be encountered throughout Golarion, but Varisians also settle in permanent communities, most notably in the country of Ustalav. Varisians are often thought of as scoundrels and rogues by outsiders,…</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:varki&amp;rev=1768132385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-11T11:53:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>varki</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:varki&amp;rev=1768132385&amp;do=diff</link>
        <description>Varki:
 Spoken Language: Common. 
The Varki are a semi nomadic group who inhabit the extreme north of Avistan, primarily the region of the Lands of the Linnorm Kings known as Icemark. These semi-nomadic fishers, furriers, and reindeer herders are believed to be descended from Erutaki who migrated south from the Crown of the World, Varisians who migrated northward, and exiled Tian. Many are druids, hunters, rangers, and shamans to complement their strong links to nature.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:veritas_bloom&amp;rev=1775744725&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T14:25:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>veritas_bloom</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:veritas_bloom&amp;rev=1775744725&amp;do=diff</link>
        <description>Veritas Bloom


 Type: Flower   Enchantment: Truth  Range: 5ft 
Usage

Burn/crush petals for Zone of Truth area.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:vetala-born_ajibachana&amp;rev=1768321726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-13T16:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vetala-born_ajibachana</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:vetala-born_ajibachana&amp;rev=1768321726&amp;do=diff</link>
        <description>Vetala-Born (Ajibachana):
 Spoken Language: Common.  Naming Conventions: N/A 
More often the result of curiosity or experimentation Than mating, the dhampir offspring of vetalas are born with sharp minds and are inclined to ask questions. Known as ajibachanas, they are forceful and precocious, but their progenitors’ distaste for the devout is mirrored in their weakness around holy or unholy sites.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:vetala&amp;rev=1772404803&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:40:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vetala</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:vetala&amp;rev=1772404803&amp;do=diff</link>
        <description>Vetala
 Vetala     Height: Same as base race (typically 160 to 190)   Attribute Modifiers: +1 Charisma +1 Dexterity  Languages: Common (Taldan), Languages known in life   Feats: Disease Immunity, Bloodline Feeding Weaknesses: Sunlight Weakness, Vampiric Weaknesses, Anathema, 
Note: This is an RP Acquired race, and as such this page does not show their unique abilities.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:vitality_heartfruit_tree&amp;rev=1775748869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:34:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vitality_heartfruit_tree</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:vitality_heartfruit_tree&amp;rev=1775748869&amp;do=diff</link>
        <description>Vitality Heartfruit Tree


 Type: Fruit   Enchantment: Fertility 
Usage

This fruit is often eaten too increase fertility.

(Legacy require item)</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:wailing_reed&amp;rev=1775749114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T15:38:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wailing_reed</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:wailing_reed&amp;rev=1775749114&amp;do=diff</link>
        <description>Wailing reed


 Type: Plant   Enchantment: Fear 
Usage

When blown upon and used as an instrument, this reed produces a sound that is eerie and strange. Because of this it can be used too cast a fear enchantment upon those listening.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:walking_corpse&amp;rev=1772404118&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-01T22:28:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>walking_corpse</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:walking_corpse&amp;rev=1772404118&amp;do=diff</link>
        <description>Walking Corpse

Jiang-Shi are not gifted youthful vanity, and they appear exactly how they appeared when they were created, in most if not all cases, Jiang-shi are walking, rotting corpses.</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:warden&amp;rev=1771153461&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-15T11:04:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warden</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:warden&amp;rev=1771153461&amp;do=diff</link>
        <description>Warden


 Subclasses: Druid, Ranger  Base Class Feats:  Eye for Injury: Crippling shots with a bow are more severe   Trap Maker: Ability to craft permanent bear and spike(?) traps   Druidic: Can speak Druidic, an unlearnable language  Trackless Step: When breaking in with a partner, can omit to leave one&#039;s own clues. Atleast one person must leave clues, clues Pol must still indicate the accurate number of infiltrators</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:warrior&amp;rev=1773120627&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T05:30:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warrior</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:warrior&amp;rev=1773120627&amp;do=diff</link>
        <description>Fighter
 Per Level  Level 1: Second Wind  Level 2: Fighter Weapon Proficiency  Level 3: Martial Adept  Level 4: Class Feat  Level 5: Bonus Feat 
Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Lords of the battlefield, warriors are a disparate lot, training with many weapons or just one, …</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:whispering_codex&amp;rev=1778073322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-06T13:15:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>whispering_codex</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:whispering_codex&amp;rev=1778073322&amp;do=diff</link>
        <description>Whispering Codex
 Type: Codex of magical research   Type of magic: Necromancy  Levels of research: 3 
Description

This leather bound book filled with stories of lost tribes and long faded nations destroyed by great calamities speaks of a people that wielded the power of their patron spirit and the</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:wight&amp;rev=1776745542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-21T04:25:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wight</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:wight&amp;rev=1776745542&amp;do=diff</link>
        <description>Wights


 Wights  Height: Same as base race (typically 155 to 190 )  Attribute Modifiers: +4 Strength, +2 Constitution, –2 Charisma  Languages: Languages known in life, often silent  Cultures: Wight, Greater Wight, Barrow Wight 
Overview

Names: Wights retain the names of their former lives, often used in ancient inscriptions, though they rarely speak (e.g.,</description>
    </item>
    <item rdf:about="https://path-exiles.duckdns.org/doku.php?id=wiki:wizard&amp;rev=1773131892&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T08:38:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wizard</title>
        <link>https://path-exiles.duckdns.org/doku.php?id=wiki:wizard&amp;rev=1773131892&amp;do=diff</link>
        <description>Wizard
 Level Rewards:  Level 1: RPR Perk Gain a Unique Perk or Ability in RPR.  Level 2: Weapon Proficiency: Gain the Explosive/Poison Staff. Choice between: One-handed Mace, One-handed Axe, or Short Sword.  Level 3: Spell and Weapon: Choice of a spell from the 1st Wizard spell list. Javelin proficiency.</description>
    </item>
</rdf:RDF>
