wiki:scout

Scout

Subclasses: Rogue, Bard
Base Class Feats:
Silent Step: When in light armor, footsteps generate no noise
Uncanny Dodge: Dodging grants 200 armor for 2 seconds
Locksmith: Can craft lockpicks
False Trail: When breaking in alone, can replace a single clue by a false one of your choice

Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues.

While for the others, untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.

Per Level
Level 1: Bonus Feat
Level 2: Class Feat
Level 3: Bonus Feat
Level 4: Class Feat
Level 5: Bonus Feat
Learnable Class Feats
Exquisite Sneak: Silent Step now applies to all armor weights, jumping no longer generates noise
Slice and Dice: Light attacks deal 10% more damage
Trap Sense: You do not trigger mines and bear traps if you step on them / You can detect traps through obstacles
Bloodletting: Your heavy attacks now inflict bleed
  • Last modified: 2026/02/15 11:19
  • by ssk