| Levels |
| Level Rewards: |
| Level 1: RPR Perk: |
| Level 2: Weapon Proficiency: Daggers, Claws OR One-Handed Swords, Two-Swords |
| Level 3: Class Perk: Dodging grants the Rogue 150 armour for 2s. Does not stack with itself. Gain dual sword proficiency OR javelin proficiency |
| Level 4: RPR Perk: |
| Level 5: Armor Proficiency: Gain Armor Proficiency in either light or medium armour |
| Level 6: Weapon Proficiency: Shortsword, Bow, Musket or off-hand throwing |
| Level 7: Class Perk: Rogues can use Lockpicks |
| Level 8: Class Perk: Rogues may craft special poisons to apply solely to their own weapons |
| Level 9: Weapon Proficiency: Gain an additional weapon proficiency |
| Level 10: Capstone: 50% Reduced Cripple |
Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues.