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# Ritual Resolution System
## Overview Every ritual lists a set of Target Values in the format:
`[Power, Stability, Focus]`
These numbers represent the exact values you must reach by the end of the ritual.
All rituals are performed by manipulating these three values over a fixed sequence of actions.
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## Starting Values All participants begin a ritual at:
`[10, 10, 10]`
You will take exactly 10 actions, each of which uses a reagent to modify one or more of these values.
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## Actions - You must perform 10 total actions. - Each action consumes a reagent. - Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). - If you run out of reagents before completing your 10 actions, you must draw and use a random reagent for each remaining action.
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## Scoring the Result At the end of your tenth action, compare your final values to the ritual’s Target Values.
Count how many of the three values exactly match their targets:
- 0 Matches → Critical Failure - 1 Match → Failure - 2 Matches → Success - 3 Matches → Critical Success
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## Allied Assistance Up to three allies may aid you during a ritual.
Each ally grants you one Lock, which you may use at any time. A Lock allows you to:
- Freeze one of your current values (Power, Stability, or Focus) - That value cannot be changed by any further actions - You may use Locks one at a time or save them for later
Once a value is locked, all reagent effects that would change it are ignored.
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## Forced Random Actions If you lack sufficient reagents to complete all 10 actions:
- For each missing reagent, you must use a random reagent - Random results may disrupt your planned values - These still count as normal actions and cannot be skipped