wiki:dhampir

Dhampirs

Dhampirs
Height: 170 to 190
Attribute Modifiers: +2 Dexterity, +2 Charisma, –2 Constitution
Language: Common (Taldan)
Common Cultures: Jiang-Shi-Born (Ru-Shi), Moroi-Born (Svetocher), Nosferatu-Born (Ancient-Born), Vetala-Born (Ajibachana)

Overview

Names: Dhampirs usually retain their human birth names. Some take their mother's surname, a place of birth, or a name tied to a significant event.

Dhampirs are the half-living children of vampires and human mothers, born of tragedy and horror. The circumstances of their birth are rarely understood, with most mortal mothers not surviving. Legends suggest dhampirs may result from mortal women bitten by vampires or from unions with vampires themselves. Their offspring almost always inherit the human form and cannot reproduce true dhampirs. Despite their supernatural heritage, they live and die like mortals, though they age more slowly.

Dhampirs grow up facing prejudice, fear, and mistrust, often as orphans. Many struggle against the innate evil of their lineage, with some dedicating themselves to vengeance against the vampires responsible for their conception. Dhampirs tend to keep few companions, seeing most allies as tools, yet even those they trust face tension from fear of their bloodlust or persecution.

Physical Description

Dhampirs are tall, slender, and statuesque, possessing a beauty that is both alluring and unsettling. Their hair, eyes, and skin often mirror exaggerated versions of their mothers', with some showing pallor or bruised tones. All dhampirs have elongated incisors capable of drawing blood, hinting at their vampiric nature. They move with fluid, almost unnatural grace, making them immediately noticeable even when attempting to blend in.

Society

Dhampirs have no distinct society or homeland. They grow up adopting the culture of the regions in which they are raised. Some form small groups or secretive cabals, but these are based on individual goals rather than a common dhampir culture. Their ability to adapt provides both social camouflage and survival advantage.

Relations

Few races accept dhampirs. They are often shunned or feared, though they share bonds with other outcasts like tieflings and half-orcs. Humans may pity them or fear them, sometimes turning to violence. Most dhampirs hold a deep resentment for living creatures, nurtured by envy and frustration at their cursed lineage.

Alignment and Religion

Dhampirs typically lean toward evil due to their undead heritage, though some struggle and maintain neutral alignments. Their outlook is heavily influenced by their upbringing, experiences, and personal choices.

Adventurers

Adventuring comes naturally to dhampirs due to their persecution and solitude. Many become fighters or rogues, while magic users often pursue necromancy or body-altering alchemy. Some take up the path of the hunt as inquisitors, especially those seeking vengeance against vampires. Constant travel suits their secretive lifestyle, and most feel at home on the road rather than in settlements.

  • Last modified: 2025/12/13 23:58
  • by ersatz