wiki:adept

Adept

Subclasses: Cleric, Oracle, Paladin
Base Feats:
Lay on Hands: Once per day, heal a minor injury, using gems of your choice
Armor Proficiency: Increases Armor value 75/150/300
Holy Symbol: Can cast spells with a shield equipped

In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Clerics are more than mere priests, though; these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Devoted to the tenets of the religions and philosophies that inspire them, these ecclesiastics quest to spread the knowledge and influence of their faith. Yet while they might share similar abilities, clerics prove as different from one another as the divinities they serve, with some offering healing and redemption, others judging law and truth, and still others spreading conflict and corruption. The ways of the cleric are varied, yet all who tread these paths walk with the mightiest of allies and bear the arms of the gods themselves.

Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. Unlike a cleric, who draws her magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities who support their ideals. Instead of worshiping a single source, oracles tend to venerate all of the gods that share their beliefs. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.

While through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.

Per Level
Level 1: Bonus Feat or Curse
Level 2: Class Feat
Level 3: Bonus Feat
Level 4: Class Feat
Level 5: Bonus Feat
Learnable Adept Class Feats
Blood Disciple: Endure a minor injury to create healing potions
Dedicated Healer: Cure Minor, Moderate and Severe Wounds is now always prepared
War Caster: Can cast spells with a 2h weapon or any off-hand equipped
Oracle's Curse: Gain an Oracle's Curse
Oracle's Curses
- Consumed
- Demonica
- Lycanthropy
- Vampirism
- Shadowbound
- Tongues
- Lich
- Hellbound
  • Last modified: 2026/02/15 11:22
  • by ssk