| Half-Orcs |
|---|
| Height: 165 to 200 |
| Attribute Modifiers: +2 Strength, +2 Constitution, –2 Intelligence |
| Language: Common (Taldan), Orc |
| Common Cultures: Barbarian Tribes, Human-Raised, Orc-Raised, Mercenary Bands |
Male Names: Brakk, Drogath, Gornak, Kharok, Luthar, Mog, Tharok, Urgash, Varkun, Zog. Female Names: Braka, Drogan, Gorga, Khara, Lutha, Morga, Thara, Urga, Varka, Zoga.
Half-orcs are the offspring of humans and orcs, blending the ferocity and strength of orcish blood with human ambition and ingenuity. Often born into conflict or violence, they face prejudice from both parent races. Orcs may see them as weak or too soft, while humans may fear their orcish temper and physical power. Despite this, many half-orcs forge a place for themselves through sheer strength, cunning, or survival instinct.
Half-orcs are often outsiders by necessity, living on the margins of both human and orc societies. They inherit the orc’s resilience and combat prowess alongside the human capacity for planning, adaptation, and innovation, making them formidable warriors and versatile adventurers.
Half-orcs are taller and more muscular than most humans, with broad shoulders, thick limbs, and pronounced jaws. Their skin ranges from the pale green or gray of orcs to more humanlike tones. Eyes are often yellow, amber, or dark brown, and their teeth usually include prominent lower canines resembling small tusks. Hair is coarse, and facial features are a mix of human and orc traits, often giving half-orcs a rugged, intimidating presence.
Half-orcs rarely have a unified culture of their own. They may be raised among humans, in orc tribes, or in nomadic mercenary bands. Those raised by humans often develop greater social adaptability, while those raised by orcs lean into martial prowess and toughness. Survival often dictates their social behavior, and half-orcs can be as cooperative or ruthless as the circumstances demand.
Many half-orcs find a sense of belonging in outlaw groups, mercenary companies, or adventuring parties. Loyalty is often earned rather than assumed, and respect is based on deeds, skill, and strength.
Half-orcs are often mistrusted or feared by humans, who see their orcish traits as a sign of savagery. Orcs may view them as weaker or unworthy, though those who prove themselves in combat can earn grudging respect. Among other races, half-orcs are often treated cautiously, though their practical skills and martial talent make them useful allies. Half-orcs often develop kinship with other marginalized groups, including half-elves and tieflings, understanding the challenges of living between worlds.
Half-orcs vary widely in alignment, often shaped by upbringing and circumstance. Many lean toward chaotic tendencies, reflecting orcish impulsiveness, but examples of lawful and even good-aligned half-orcs are not uncommon. They often worship orcs’ warlike deities, human gods of strength or survival, or any faith that reflects personal honor or martial prowess.
Half-orcs gravitate toward martial roles, excelling as fighters, barbarians, and rangers. Their strength and resilience also make them capable paladins, clerics of war or protection, and even unconventional spellcasters. Many adventurers are motivated by the desire to prove themselves, seek revenge, or claim a place in the wider world that neither of their parent races fully accepts them.