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| - | | Subclasses: | | + | | **__Subclasses__**: Druid, Ranger | |
| + | ^ **Base Class Feats:** ^ | ||
| + | | **__Eye for Injury__**: Crippling shots with a bow are more severe | ||
| + | | **__Trap Maker__**: Ability to craft permanent bear and spike(?) traps | | ||
| + | | **__Druidic__**: | ||
| + | | **__Trackless Step__**: When breaking in with a partner, can omit to leave one's own clues. Atleast one person must leave clues, clues Pol must still indicate the accurate number of infiltrators | ||
| - | ^ Base Feats ^ | + | Within the purity of the elements and the order of the wilds lingers |
| - | | [[Eye for Injury]]: Crippling shots with a bow are more severe | + | |
| - | | [[Trap Maker]]: Ability | + | Or for those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise |
| - | | [[Druidic]]: | + | |
| - | | [[Trackless Step]]: When breaking | + | |
| ^ Per Level ^ | ^ Per Level ^ | ||
| Line 17: | Line 20: | ||
| | Level 5: [[Bonus Feat]] | | | Level 5: [[Bonus Feat]] | | ||
| - | ^ Learnable | + | ^ Learnable Class Feats ^ |
| - | | [[Trick Shot]]: Shots fired from your bow will ricochet if you miss your target | | + | | **__Trick Shot__**: Shots fired from your bow will ricochet if you miss your target | |
| - | | [[Hunter' | + | | **__Hunter' |
| - | | [[Wild Shape]]: Can transform into a beast in combat | | + | | **__Wild Shape__**: Can transform into a beast in combat | |
| - | | [[Venom Immunity]]: Cleanses mechanical poisons automatically upon reaching five stacks. Immune to the effects of RP poisons | | + | | **__Venom Immunity__**: Cleanses mechanical poisons automatically upon reaching five stacks. Immune to the effects of RP poisons | |