wiki:rogue

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wiki:rogue [2026/03/10 05:35] – created mewlerwiki:rogue [2026/03/10 06:02] (current) mewler
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 | Levels | | Levels |
 ^ **Level Rewards:** ^ ^ **Level Rewards:** ^
-| **__Level 1: RPR Perk__**:   +| **__Level 1: RPR Perk__**:
-| **__Level 2: Weapon Proficiency__**: Daggers, ClawsOne-Handed Swords, Two-Swords| +| **__Level 2: Weapon Proficiency__**: Daggers, Claws **OR** One-Handed Swords, Two-Swords| 
-| **__Locksmith__**: Can craft lockpicks +| **__Level 3: Class Perk__**: Dodging grants the Rogue 150 armour for 2s. Does not stack with itself. Gain dual sword proficiency **OR** javelin proficiency
-| **__False Trail__**: When breaking in alone, can replace a single clue by a false one of your choice +| **__Level 4: RPR Perk__**:
 +| **__Level 5: Armor Proficiency__**: Gain Armor Proficiency in either light or medium armour|  
 +| **__Level 6: Weapon Proficiency__**: ShortswordBow, Musket **or** off-hand throwing| 
 +| **__Level 7: Class Perk__**: Rogues can use Lockpicks
 +| **__Level 8: Class Perk__**: Rogues may craft special poisons to apply solely to their own weapons| 
 +| **__Level 9: Weapon Proficiency__**: Gain an additional weapon proficiency| 
 +| **__Level 10: Capstone__**: 50% Reduced Cripple|
 Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues. Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues.
  
-While for the others, untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each. 
  
 ^ Per Level ^ ^ Per Level ^
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 | Level 4: [[Class Feat]] | | Level 4: [[Class Feat]] |
 | Level 5: [[Bonus Feat]] | | Level 5: [[Bonus Feat]] |
- 
-^ Learnable Class Feats ^ 
-| **__Exquisite Sneak__**: Silent Step now applies to all armor weights, jumping no longer generates noise | 
-| **__Slice and Dice__**: Light attacks deal 10% more damage | 
-| **__Trap Sense__**: You do not trigger mines and bear traps if you step on them / You can detect traps through obstacles | 
-| **__Bloodletting__**: Your heavy attacks now inflict bleed | 
  • Last modified: 2026/03/10 05:35
  • by mewler