wiki:rituals

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wiki:rituals [2025/12/25 23:36] ersatzwiki:rituals [2025/12/26 05:32] (current) ersatz
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 ====== Ritual System ====== ====== Ritual System ======
  
-=== Overview ===+=== Target Values ===
 Every ritual lists a set of **Target Values** in the format: Every ritual lists a set of **Target Values** in the format:
  
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 These numbers represent the exact values you must reach by the end of the ritual. These numbers represent the exact values you must reach by the end of the ritual.
  
-All rituals are performed by manipulating these three values over a fixed sequence of actions.+All rituals are performed by manipulating these three values over a the span of ten actions.
  
 ---- ----
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 You will take **exactly 10 actions**, each of which uses a reagent to modify one or more of these values. You will take **exactly 10 actions**, each of which uses a reagent to modify one or more of these values.
- 
----- 
- 
-=== Actions === 
-  * You must perform **10 total actions**. 
-  * Each action consumes a **reagent**. 
-  * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). 
-  * If you run out of reagents before completing your 10 actions, you must draw and use a **random reagent** for each remaining action. 
- 
----- 
- 
-=== Scoring the Result === 
-At the end of your tenth action, compare your final values to the ritual’s Target Values. 
- 
-Count how many of the three values **exactly match** their targets: 
- 
-  * **0 Matches → Critical Failure** 
-  * **1 Match → Failure** 
-  * **2 Matches → Success** 
-  * **3 Matches → Critical Success** 
  
 ---- ----
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   * **Freeze** one of your current values (Power, Stability, or Focus)   * **Freeze** one of your current values (Power, Stability, or Focus)
-  * That value **cannot be changed** by any further actions +  * That value **cannot be changed** by any further actionsuse them for values that match their target
-  * You may use Locks one at a time or save them for later+
  
 Once a value is locked, all reagent effects that would alter it are **ignored**. Once a value is locked, all reagent effects that would alter it are **ignored**.
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 ---- ----
  
-=== Forced Random Actions ===+=== Reagent Use === 
 +  * You must perform **10 total actions**. 
 +  * Each action consumes a **reagent**. 
 +  * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). 
 +  * If you run out of reagents before completing your 10 actions, you will be forced to perform randomized actions 
 + 
 +---- 
 + 
 +=== Random Action ===
 If you lack sufficient reagents to complete all 10 actions: If you lack sufficient reagents to complete all 10 actions:
  
-  * For each missing reagent, you must perform an action using a **random reagent**+  * For each missing reagent, you must perform an action which randomly alters each value
   * These still count as normal actions and **cannot be skipped**   * These still count as normal actions and **cannot be skipped**
-  * You may choose to take a random action willingly+  * You **may choose** to take a random action willingly, even if you would have reagents to use 
 + 
 + 
 +---- 
 + 
 +=== Scoring the Result === 
 +At the end of your tenth action, compare your final values to the ritual’s Target Values. 
 + 
 +Count how many of the three values **exactly match** their targets: 
 + 
 +  * **0 Matches → Critical Failure** 
 +  * **1 Match → Failure** 
 +  * **2 Matches → Success** 
 +  * **3 Matches → Critical Success** 
 + 
 +<flow> 
 +flowchart TD; 
 +  a["Ritual End."]; 
 +  b["Does the final value match the target value?  
 +  (Power, Stability, Focus)"]; 
 +  c["Add one to score per matching value."]; 
 +  d["No change to score."]; 
 +  a --> b; 
 +  b --> Yes; 
 +  b --> No; 
 +  Yes --> c; 
 +  No --> d; 
 + 
 +</flow>
  
  • Last modified: 2025/12/25 23:36
  • by ersatz