wiki:rituals

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wiki:rituals [2025/11/18 19:31] ersatzwiki:rituals [2025/12/26 05:32] (current) ersatz
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-====== Ritual Resolution System ======+====== Ritual System ======
  
-===== Overview =====+=== Target Values ===
 Every ritual lists a set of **Target Values** in the format: Every ritual lists a set of **Target Values** in the format:
  
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 These numbers represent the exact values you must reach by the end of the ritual. These numbers represent the exact values you must reach by the end of the ritual.
  
-All rituals are performed by manipulating these three values over a fixed sequence of actions.+All rituals are performed by manipulating these three values over a the span of ten actions.
  
 ---- ----
  
-===== Starting Values =====+=== Starting Values ===
 All participants begin a ritual at: All participants begin a ritual at:
  
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 ---- ----
  
-===== Actions =====+=== Allied Assistance === 
 +Up to **three allies** may aid you during a ritual. 
 + 
 +Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to: 
 + 
 +  * **Freeze** one of your current values (Power, Stability, or Focus) 
 +  * That value **cannot be changed** by any further actions, use them for values that match their target 
 + 
 +Once a value is locked, all reagent effects that would alter it are **ignored**. 
 + 
 +<flow> 
 +flowchart TD; 
 +  a["Are others aiding you in your ritual?"]; 
 +  b["Have your assistants use their  
 +  Ritual Assist ability on you"]; 
 +  c["Start Ritual"]; 
 +  a --> No; 
 +  a --> Yes; 
 +  Yes --> b; 
 +  No --> c; 
 +  b --> c; 
 +</flow> 
 + 
 +---- 
 + 
 +=== Reagent Use ===
   * You must perform **10 total actions**.   * You must perform **10 total actions**.
   * Each action consumes a **reagent**.   * Each action consumes a **reagent**.
   * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere).   * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere).
-  * If you run out of reagents before completing your 10 actions, you must draw and use a **random reagent** for each remaining action.+  * If you run out of reagents before completing your 10 actions, you will be forced to perform randomized actions
  
 ---- ----
  
-===== Scoring the Result =====+=== Random Action === 
 +If you lack sufficient reagents to complete all 10 actions: 
 + 
 +  * For each missing reagent, you must perform an action which randomly alters each value 
 +  * These still count as normal actions and **cannot be skipped** 
 +  * You **may choose** to take a random action willingly, even if you would have reagents to use 
 + 
 + 
 +---- 
 + 
 +=== Scoring the Result ===
 At the end of your tenth action, compare your final values to the ritual’s Target Values. At the end of your tenth action, compare your final values to the ritual’s Target Values.
  
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   * **3 Matches → Critical Success**   * **3 Matches → Critical Success**
  
----- +<flow> 
- +flowchart TD; 
-===== Allied Assistance ===== +  a["Ritual End."]; 
-Up to **three allies** may aid you during a ritual.+  b["Does the final value match the target value?  
 +  (Power, Stability, Focus)"]; 
 +  c["Add one to score per matching value."]; 
 +  d["No change to score."]; 
 +  a --> b; 
 +  b --> Yes; 
 +  b --> No; 
 +  Yes --> c; 
 +  No --> d;
  
-Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to: +</flow>
- +
-  * **Freeze** one of your current values (Power, Stability, or Focus) +
-  * That value **cannot be changed** by any further actions +
-  * You may use Locks one at a time or save them for later +
- +
-Once a value is locked, all reagent effects that would alter it are **ignored**. +
- +
----- +
- +
-===== Forced Random Actions ===== +
-If you lack sufficient reagents to complete all 10 actions: +
- +
-  * For each missing reagent, you must perform an action using a **random reagent** +
-  * Random results may disrupt your planned values +
-  * These still count as normal actions and **cannot be skipped**+
  
  • Last modified: 2025/11/18 19:31
  • by ersatz