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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| wiki:rituals [2025/11/18 19:31] – ersatz | wiki:rituals [2025/12/26 05:32] (current) – ersatz | ||
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| - | ====== Ritual | + | ====== Ritual System ====== |
| - | ===== Overview ===== | + | === Target Values |
| Every ritual lists a set of **Target Values** in the format: | Every ritual lists a set of **Target Values** in the format: | ||
| Line 8: | Line 8: | ||
| These numbers represent the exact values you must reach by the end of the ritual. | These numbers represent the exact values you must reach by the end of the ritual. | ||
| - | All rituals are performed by manipulating these three values over a fixed sequence | + | All rituals are performed by manipulating these three values over a the span of ten actions. |
| ---- | ---- | ||
| - | ===== Starting Values | + | === Starting Values === |
| All participants begin a ritual at: | All participants begin a ritual at: | ||
| Line 21: | Line 21: | ||
| ---- | ---- | ||
| - | ===== Actions | + | === Allied Assistance |
| + | Up to **three allies** may aid you during a ritual. | ||
| + | |||
| + | Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to: | ||
| + | |||
| + | * **Freeze** one of your current values (Power, Stability, or Focus) | ||
| + | * That value **cannot be changed** by any further actions, use them for values that match their target | ||
| + | |||
| + | Once a value is locked, all reagent effects that would alter it are **ignored**. | ||
| + | |||
| + | < | ||
| + | flowchart TD; | ||
| + | a["Are others aiding you in your ritual?" | ||
| + | b[" | ||
| + | Ritual Assist ability on you" | ||
| + | c[" | ||
| + | a --> No; | ||
| + | a --> Yes; | ||
| + | Yes --> b; | ||
| + | No --> c; | ||
| + | b --> c; | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | === Reagent Use === | ||
| * You must perform **10 total actions**. | * You must perform **10 total actions**. | ||
| * Each action consumes a **reagent**. | * Each action consumes a **reagent**. | ||
| * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). | * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). | ||
| - | * If you run out of reagents before completing your 10 actions, you must draw and use a **random reagent** for each remaining action. | + | * If you run out of reagents before completing your 10 actions, you will be forced to perform randomized actions |
| ---- | ---- | ||
| - | ===== Scoring the Result | + | === Random Action === |
| + | If you lack sufficient reagents to complete all 10 actions: | ||
| + | |||
| + | * For each missing reagent, you must perform an action which randomly alters each value | ||
| + | * These still count as normal actions and **cannot be skipped** | ||
| + | * You **may choose** to take a random action willingly, even if you would have reagents to use | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | === Scoring the Result === | ||
| At the end of your tenth action, compare your final values to the ritual’s Target Values. | At the end of your tenth action, compare your final values to the ritual’s Target Values. | ||
| Line 39: | Line 74: | ||
| * **3 Matches → Critical Success** | * **3 Matches → Critical Success** | ||
| - | ---- | + | < |
| - | + | flowchart TD; | |
| - | ===== Allied Assistance ===== | + | a[" |
| - | Up to **three allies** may aid you during a ritual. | + | b[" |
| + | (Power, Stability, Focus)" | ||
| + | c["Add one to score per matching value." | ||
| + | d["No change to score." | ||
| + | a --> b; | ||
| + | b --> Yes; | ||
| + | b --> No; | ||
| + | Yes --> c; | ||
| + | No --> d; | ||
| - | Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to: | + | </ |
| - | + | ||
| - | * **Freeze** one of your current values (Power, Stability, or Focus) | + | |
| - | * That value **cannot be changed** by any further actions | + | |
| - | * You may use Locks one at a time or save them for later | + | |
| - | + | ||
| - | Once a value is locked, all reagent effects that would alter it are **ignored**. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ===== Forced Random Actions ===== | + | |
| - | If you lack sufficient reagents to complete all 10 actions: | + | |
| - | + | ||
| - | * For each missing reagent, you must perform an action using a **random reagent** | + | |
| - | * Random results may disrupt your planned values | + | |
| - | * These still count as normal actions and **cannot be skipped** | + | |