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| - | # Ritual | + | ====== |
| - | ## Overview | + | === Target Values === |
| Every ritual lists a set of **Target Values** in the format: | Every ritual lists a set of **Target Values** in the format: | ||
| - | `[Power, Stability, Focus]` | + | **[Power, Stability, Focus]** |
| These numbers represent the exact values you must reach by the end of the ritual. | These numbers represent the exact values you must reach by the end of the ritual. | ||
| - | All rituals are performed by manipulating these three values over a fixed sequence | + | All rituals are performed by manipulating these three values over a the span of ten actions. |
| - | --- | + | ---- |
| - | ## Starting Values | + | === Starting Values |
| All participants begin a ritual at: | All participants begin a ritual at: | ||
| - | `[10, 10, 10]` | + | **[10, 10, 10]** |
| You will take **exactly 10 actions**, each of which uses a reagent to modify one or more of these values. | You will take **exactly 10 actions**, each of which uses a reagent to modify one or more of these values. | ||
| - | --- | + | ---- |
| - | ## Actions | + | === Allied Assistance === |
| - | - You must perform | + | Up to **three allies** may aid you during |
| - | - Each action consumes a **reagent**. | + | |
| - | - Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). | + | |
| - | - If you run out of reagents before completing your 10 actions, you must draw and use a **random reagent** for each remaining action. | + | |
| - | --- | + | Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to: |
| - | ## Scoring the Result | + | * **Freeze** one of your current values (Power, Stability, or Focus) |
| - | At the end of your tenth action, compare your final values | + | * That value **cannot be changed** by any further actions, use them for values |
| - | Count how many of the three values | + | Once a value is locked, all reagent effects that would alter it are **ignored**. |
| - | - **0 Matches → Critical Failure** | + | < |
| - | - **1 Match → Failure** | + | flowchart TD; |
| - | - **2 Matches → Success** | + | a["Are others aiding you in your ritual?" |
| - | - **3 Matches → Critical Success** | + | |
| + | Ritual Assist ability on you" | ||
| + | c[" | ||
| + | a --> No; | ||
| + | a --> Yes; | ||
| + | | ||
| + | No --> c; | ||
| + | | ||
| + | </ | ||
| - | --- | + | ---- |
| - | ## Allied Assistance | + | === Reagent Use === |
| - | Up to **three allies** may aid you during | + | * You must perform |
| + | * Each action consumes | ||
| + | * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). | ||
| + | * If you run out of reagents before completing your 10 actions, you will be forced to perform randomized actions | ||
| - | Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to: | + | ---- |
| - | - **Freeze** one of your current values (Power, Stability, or Focus) | + | === Random Action === |
| - | - That value **cannot be changed** by any further | + | If you lack sufficient reagents to complete all 10 actions: |
| - | - You may use Locks one at a time or save them for later | + | |
| - | Once a value is locked, all reagent | + | * For each missing |
| + | | ||
| + | * You **may choose** to take a random action willingly, even if you would have reagents to use | ||
| - | --- | ||
| - | ## Forced Random Actions | + | ---- |
| - | If you lack sufficient reagents | + | |
| + | === Scoring the Result === | ||
| + | At the end of your tenth action, compare your final values | ||
| + | |||
| + | Count how many of the three values **exactly match** their targets: | ||
| + | |||
| + | * **0 Matches → Critical Failure** | ||
| + | * **1 Match → Failure** | ||
| + | * **2 Matches → Success** | ||
| + | * **3 Matches → Critical Success** | ||
| + | |||
| + | < | ||
| + | flowchart TD; | ||
| + | a[" | ||
| + | b[" | ||
| + | (Power, Stability, Focus)" | ||
| + | c["Add one to score per matching value." | ||
| + | d["No change to score." | ||
| + | a --> b; | ||
| + | b --> Yes; | ||
| + | b --> No; | ||
| + | Yes --> c; | ||
| + | No --> d; | ||
| - | - For each missing reagent, you must use a **random reagent** | + | </ |
| - | - Random results may disrupt your planned values | + | |
| - | - These still count as normal actions and **cannot be skipped** | + | |