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| - | Overview | + | ====== Ghouls ====== |
| + | {{ https:// | ||
| + | ^ Ghouls ^ | ||
| + | | Height: Same as base race (typically 160 to 185 ) | | ||
| + | | Attribute Modifiers: +2 Strength, +4 Dexterity, +2 Constitution, | ||
| + | | Languages: Common, Ghoul | | ||
| + | | Cultures: [[Ghoul.]], [[Ghast]], Lacedon (Aquatic Ghoul) | | ||
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| + | === Overview | ||
| + | Names: Ghouls rarely retain personal names; they are identified by their hunting grounds, their physical peculiarities, | ||
| General Lore: Ghouls are feral, ravenous undead driven by an unquenchable hunger for the flesh of the dead and, sometimes, the living. They are generally created through exposure to powerful necromantic forces, contagion, or, in some dark traditions, through the act of sustained cannibalism that taints the soul. Upon transformation, | General Lore: Ghouls are feral, ravenous undead driven by an unquenchable hunger for the flesh of the dead and, sometimes, the living. They are generally created through exposure to powerful necromantic forces, contagion, or, in some dark traditions, through the act of sustained cannibalism that taints the soul. Upon transformation, | ||
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| Ghouls are feared for their paralyzing touch, which allows them to incapacitate victims before consuming their flesh at leisure. They typically lair in places where corpses are plentiful—graveyards, | Ghouls are feared for their paralyzing touch, which allows them to incapacitate victims before consuming their flesh at leisure. They typically lair in places where corpses are plentiful—graveyards, | ||
| - | Physical Description: | + | == Physical Description: |
| Ghouls possess a horrific, emaciated appearance. Their skin is often taut and gray or greenish, peeling away from gaunt, visible bone structure. Their eyes glow with a chilling red or yellow malevolence, | Ghouls possess a horrific, emaciated appearance. Their skin is often taut and gray or greenish, peeling away from gaunt, visible bone structure. Their eyes glow with a chilling red or yellow malevolence, | ||
| They reek intensely of rot, spoiled meat, and the grave—an acrid odor that often betrays their presence. They move with an unnatural, twitching quickness, their bodies contorted with hunger. Their attire consists of tattered rags, the decayed remnants of the clothing they died in, or scavenged scraps, as they possess no interest in ornamentation or modesty. | They reek intensely of rot, spoiled meat, and the grave—an acrid odor that often betrays their presence. They move with an unnatural, twitching quickness, their bodies contorted with hunger. Their attire consists of tattered rags, the decayed remnants of the clothing they died in, or scavenged scraps, as they possess no interest in ornamentation or modesty. | ||
| - | Society: | + | == Society: |
| - | Ghoul society is primitive, violent, and solely organized around the cycle of hunting and feeding. They dwell in packs (sometimes called "Ghoul Bands" | + | Ghoul society is primitive, violent, and solely organized around the cycle of hunting and feeding. They dwell in packs (sometimes called "Ghoul Bands" |
| They are intensely territorial, | They are intensely territorial, | ||
| - | Relations: | + | == Relations: |
| Ghouls view virtually all living creatures as potential meals. They are predators whose only interaction with the living world is through malice and consumption. | Ghouls view virtually all living creatures as potential meals. They are predators whose only interaction with the living world is through malice and consumption. | ||
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| Vampires and Liches: Ghouls often serve as scavengers, guards, or low-level shock troops for highly intelligent undead masters. They are easily controlled by powerful necromancers or vampires who provide them with protection, safety from sunlight, and consistent access to corpses. | Vampires and Liches: Ghouls often serve as scavengers, guards, or low-level shock troops for highly intelligent undead masters. They are easily controlled by powerful necromancers or vampires who provide them with protection, safety from sunlight, and consistent access to corpses. | ||
| + | Other Undead: They generally coexist with other mindless undead (Zombies, Skeletons) since they do not compete for flesh. They fear powerful outsiders, demons, and celestial beings, though they are often too far gone to truly flee. | ||
| - | Alignment and Religion: | + | == Alignment and Religion: |
| - | Ghouls are universally Evil, typically falling into Neutral Evil or Chaotic Evil. Their existence is defined by a singular, primal drive for consumption, | + | Ghouls are universally |
| Ghouls rarely practice structured religion. Any form of worship is often the result of powerful external influence, such as a necromancer forcing them to serve a dark deity. In some settings, their creation is specifically tied to demonic entities or the evil god of ghoulkind, who rewards their cannibalistic acts with unholy vitality and a terrifying existence. | Ghouls rarely practice structured religion. Any form of worship is often the result of powerful external influence, such as a necromancer forcing them to serve a dark deity. In some settings, their creation is specifically tied to demonic entities or the evil god of ghoulkind, who rewards their cannibalistic acts with unholy vitality and a terrifying existence. | ||
| - | Adventurers: | + | == Adventurers: |
| Ghouls are not adventurers; | Ghouls are not adventurers; | ||
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| + | Sources: https:// | ||