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| wiki:drow [2025/12/14 00:13] – ersatz | wiki:drow [2025/12/14 00:15] (current) – ersatz |
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| {{ :wiki:drow.png |}} | {{ :wiki:drow.png |}} |
| ^ Drow ^ | ^ Drow ^ |
| | Height: 150–180 cm | | | Height: 160–180 cm | |
| | Attribute Modifiers: +2 Dexterity, +2 Charisma, –2 Constitution | | | Attribute Modifiers: +2 Dexterity, +2 Charisma, –2 Constitution | |
| | Languages: Elven, Undercommon | | | Languages: Common, Elven, Undercommon | |
| | Cultures: [[Drow Noble Houses]], [[Underdark Cities]], [[Surface Exiles]] | | | Cultures: [[Cavern Drow]], [[House Drow]], [[Underdark Outcasts]] | |
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| [[https://www.aonprd.com/RacesDisplay.aspx?ItemName=Drow|Archives of Nethys: Drow]] | [[https://www.aonprd.com/RacesDisplay.aspx?ItemName=Drow|Archives of Nethys: Drow]] |
| Female Names: Belmarniss, Cylellinth, Ilvaria, Johysis, Loscivia, Tyvorhan, Ulumbralya, Volundeil | Female Names: Belmarniss, Cylellinth, Ilvaria, Johysis, Loscivia, Tyvorhan, Ulumbralya, Volundeil |
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| Drow, also called dark elves, are a shadowed reflection of the elven race. They dwell in subterranean cities carved from massive caverns, rarely revealing themselves to surface societies. Though not inherently evil, drow culture emphasizes cunning, survival, and self-interest, with nonconformists often quickly removed. Drow thrive through secrecy, manipulation, and the careful cultivation of power, often using proxies and agents to achieve their goals. | Drow are elves twisted by time, circumstance, and the influence of malevolent forces in the depths of Golarion. Originating from surface elves who refused to abandon their homeland during the Age of Legend, they retreated into the Deep Dark of the Calphiak Mountains. There, exposure to subterranean energies and the awakened influence of Rovagug corrupted their appearance and nature. The resulting drow possess dark, often lavender-hued skin, red or pale eyes, and an inherent drive toward cunning and ambition. |
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| | Half-drow, born of drow and human parents, inherit some of these traits but are often seen as outsiders in both human and drow societies. They are rare and frequently stigmatized, though they may carry latent potential for leadership or magical talent. |
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| == Physical Description == | == Physical Description == |
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| Drow are similar in stature to humans, but retain the slender build and pointed features of elves. Skin ranges from coal black to dusky purple, and hair is typically white or silver. Eyes lack pupils and are usually solid white or red. They move with a quiet, graceful precision, giving them a subtly dangerous presence. Male drow are slightly more muscular than their female counterparts, while females carry an aura of authority and control. | Drow share the slender, graceful frame of their elven ancestors but are smaller on average than surface elves. Their skin ranges from deep violet to ashen lavender, and their hair is usually white, silver, or pale gray. Eyes are strikingly red, white, or pale blue, lacking visible pupils. Drow move with a natural agility, and their features often carry an unsettling perfection. They favor elegant, dark clothing that blends with the shadows of their underground homes. |
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| == Society == | == Society == |
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| Drow society is matriarchal and hierarchical. Male drow usually serve martial roles, defending cities and houses, while females lead, govern, and influence politics. Noble houses govern all aspects of drow life, tied to demon lord patrons, and politics are dominated by intrigue, treachery, and assassination. Social status is earned through cunning, magical ability, or martial prowess, and one’s position is often reinforced by ruthless manipulation of others. | Drow society is matriarchal and hierarchical, governed by noble houses led by powerful female leaders. Male drow often serve martial or specialized roles, while female drow hold positions of authority, magical mastery, and political influence. Houses engage in elaborate schemes, intrigue, and rivalries, often under the patronage of a demon lord. Power, cunning, and ambition are prized above all else. Drow who fail to conform to societal expectations risk exile or death. |
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| == Relations with Other Races == | == Relations with Other Races == |
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| Drow view themselves as superior to most other races. Non-drow are generally treated as slaves, tools, or potential allies if their goals align with drow interests. Drow may cooperate with orcs, hobgoblins, or other ambitious humanoids, while shunning dwarves, halflings, gnomes, and most surface elves. Surface elves are regarded with particular hostility, as rivals and enemies. Shadow-adapted races like fetchlings are regarded with cautious curiosity. | Drow maintain a strong sense of superiority over other races, treating many as tools or inferiors. They tolerate or even ally with races that share their ambitions or cunning, such as hobgoblins or orcs, but harbor deep hatred toward elves and surface dwellers. Half-drow are generally distrusted, even within drow communities. Despite this, drow may cooperate with other underground races when mutually beneficial. |
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| == Alignment and Beliefs == | == Alignment and Beliefs == |
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| Most drow are chaotic evil, valuing personal power and survival above morality or compassion. They channel strong emotions—hatred, ambition, and desire—into their schemes and pursuits. While many follow no deity, those who do venerate powers connected to darkness, trickery, or domination. | Most drow lean toward chaotic evil, valuing power, survival, and personal gain above compassion. They channel emotion and passion through ambition, manipulation, and sometimes violence. While some drow worship deities of darkness or trickery, others follow philosophies emphasizing personal power, strategy, and cunning over divine intervention. |
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| == Adventurers == | == Adventurers == |
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| Drow frequently become adventurers as spies, assassins, or agents of noble houses. Male drow often pursue martial or stealth roles, such as fighters, rogues, or rangers. Female drow excel as clerics, bards, wizards, or summoners, leveraging both leadership and arcane talent. Their natural grace, cunning, and magical aptitude make drow versatile and dangerous allies—or enemies. | Drow often become adventurers due to exile, personal ambition, or the pursuit of power. Males tend toward stealth, martial, or arcane-focused roles, while females often assume magical or leadership-oriented classes. Both genders excel at spellcasting, manipulation, and strategy. Half-drow adventurers often seek acceptance or mastery over the powers inherited from their drow ancestry. |
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