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| + | Nightmares, monstrosities, | ||
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| + | From the shadow-haunted Heart Forest and its malevolent spirits, to the Lingerlost Swamp with its mad lizardmen and deranged hermits, to the buried depths of Xin-Grafar, the city of the dead, the Isle is filled with horrors both seen and unseen. Xin-Grafar lies beneath the surface, a necropolis of terrible traps and forbidden knowledge. It was designed as a deadly snare even for Aroden, yet the traps failed to function fully, leaving the city a dangerous ruin filled with untold secrets. The planar boundaries are thin here, and the Underdark presses close, offering threats both monstrous and supernatural. | ||
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| + | The Golden City of Death itself opens only once every decade, and only to those who hold the proper key. Its gates are soon to open again, and the cult of Razmiri is preparing to scavenge its treasures. Rivers of molten gold, unholy necromancy, and ancient demonology await those bold enough to enter. Here, adventurers may rise as heroes, carve out domains of their own, or fall to the lure of power and become villains themselves. Even now, the Whispering Tyrant stirs, his influence reaching from beyond the city’s walls, seeking a way to return and unleash terror upon the living once more. | ||
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| * [[wiki:The Isle of Terror]] | * [[wiki:The Isle of Terror]] | ||
| * [[wiki:The Whispering Tyrant]] | * [[wiki:The Whispering Tyrant]] | ||
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